
It's called the knapsack problem, and there are no efficient optimal solvers: it's an NP-hard problem. Genetic algorithms are probably the way to go, but that doesn't mean I have to like it.
Praise be to JC for such an interesting system!
JC wrote:I'm not fully committed to being wrong on that yet.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:that doesn't take into account overflow though, e.g. your system very well may study an aphid if only 200 s&c is required and a brain would suffice
It's called the knapsack problem, and there are no efficient optimal solvers: it's an NP-hard problem. Genetic algorithms are probably the way to go, but that doesn't mean I have to like it.
Praise be to JC for such an interesting system!
Gernot wrote:However, there is no limit on inspiration; the only restriction is that you want it to be small.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Gernot wrote:However, there is no limit on inspiration; the only restriction is that you want it to be small.
I don't want it to be small. I want it to be the smallest.
JC wrote:I'm not fully committed to being wrong on that yet.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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