Colewort & compost bins

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Colewort & compost bins

Postby Feone » Sat Jul 05, 2014 4:18 pm

Colewort that splits into 0 leaves won't go into a compost bin.

Since I assume 0 leaves was meant as a "rotten" colewort I don't think it should matter much if it's going to be thrown into compost anyway.
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Re: Colewort & compost bins

Postby DarkNacht » Sat Jul 05, 2014 5:38 pm

They really just need to fix it so you don't harvest cabbage with 0 leaves anymore.
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Re: Colewort & compost bins

Postby JohnCarver » Sat Jul 05, 2014 6:58 pm

DarkNacht wrote:They really just need to fix it so you don't harvest cabbage with 0 leaves anymore.


We thought about this, and found that we couldn't put the 0 product of the cabbage heads into the compost bins during our testing phase.

Our final conclusion, was that although it was certainly a "rough" implementation of it, the 0 yield cabbage head could be considered a Rotten Cabbage. We have always liked the idea that some player out there is collecting hundreds of them and including them in bulk sales through Providence to rip off his customers just a little bit with plausible deniability.

The fact that you now have somewhat of a way to "check" if your cabbage is rotted, that a player in Providence cannot verify, without borrowing your head, taking it home, and testing it on a bin is kinda fun to us. So, if anything we would simply replace the yield from a cabbage with 0 leaves to a rotten cabbage that then also does nothing in the name of tears.
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Re: Colewort & compost bins

Postby DarkNacht » Sun Jul 06, 2014 4:50 am

JohnCarver wrote:
DarkNacht wrote:They really just need to fix it so you don't harvest cabbage with 0 leaves anymore.


We thought about this, and found that we couldn't put the 0 product of the cabbage heads into the compost bins during our testing phase.

Our final conclusion, was that although it was certainly a "rough" implementation of it, the 0 yield cabbage head could be considered a Rotten Cabbage. We have always liked the idea that some player out there is collecting hundreds of them and including them in bulk sales through Providence to rip off his customers just a little bit with plausible deniability.

The fact that you now have somewhat of a way to "check" if your cabbage is rotted, that a player in Providence cannot verify, without borrowing your head, taking it home, and testing it on a bin is kinda fun to us. So, if anything we would simply replace the yield from a cabbage with 0 leaves to a rotten cabbage that then also does nothing in the name of tears.

The far more frustrating thing is when you take them out to eat when hunting, exploring, breaking things, ect and it turns out that you grabbed 3 empty heads of red cab, although this is not as big of a problem as it use to be since dried fish are just as easy to make and take up less room.
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