ender crash

Forum for bugs and technical problems.

ender crash

Postby Drinktheevil » Fri Jan 17, 2014 9:58 am

i recently tried playing on the ender client but it would just crash, i read about it crashing alot on java 7 so i downgraded to 6 and im still getting this error, if someone can help me please thanks.

cpus 6
gl.caps GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
gl.conf haven.GLConfig@4320d68d
gl.exts [GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_query_buffer_object, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_ES1_1_compatibility, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_ARB_sparse_texture, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_OES_compressed_ETC1_RGB8_texture, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint, WGL_EXT_swap_control]
gl.renderer GeForce GTX 650/PCIe/SSE2
gl.vendor NVIDIA Corporation
gl.version 4.4.0
jar.git-rev 25.07.2013 01:02
java.vendor Sun Microsystems Inc.
java.version 1.6.0_45
mem.free 206,419,152
mem.max 715,849,728
mem.total 486,670,336
os.arch amd64
os.name Windows 8
os.version 6.2
thcl haven.HackThread
thnm Haven UI thread
usr -
Exception chain
java.lang.RuntimeException

java.lang.RuntimeException: Delayed error in resource gfx/terobjs/oldstump (v3), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
Class Function File Line
com.jogamp.common.util.awt.AWTEDTExecutor invoke AWTEDTExecutor.java 58
jogamp.opengl.awt.AWTThreadingPlugin invokeOnOpenGLThread AWTThreadingPlugin.java 103
jogamp.opengl.ThreadingImpl invokeOnOpenGLThread ThreadingImpl.java 206
javax.media.opengl.Threading invokeOnOpenGLThread Threading.java 172
javax.media.opengl.Threading invoke Threading.java 191
javax.media.opengl.awt.GLCanvas display GLCanvas.java 528
haven.HavenPanel uglyjoglhack HavenPanel.java 394
haven.HavenPanel run HavenPanel.java 426
java.lang.Thread run (null) -1
java.lang.RuntimeException

Delayed error in resource gfx/terobjs/oldstump (v3), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
Class Function File Line
haven.Resource checkerr Resource.java 1439
haven.Resource layer Resource.java 1324
haven.Resource layer Resource.java 1333
haven.Resource getcode Resource.java 1000
haven.Sprite create Sprite.java 106
haven.ResDrawable init ResDrawable.java 53
haven.ResDrawable setup ResDrawable.java 58
haven.Gob setup Gob.java 211
haven.RenderList setup RenderList.java 98
haven.RenderList add RenderList.java 135
haven.MapView addgob MapView.java 555
haven.MapView$3 setup MapView.java 564
haven.RenderList setup RenderList.java 98
haven.RenderList add RenderList.java 135
haven.MapView setup MapView.java 615
haven.PView$1 setup PView.java 126
haven.RenderList setup RenderList.java 98
haven.RenderList setup RenderList.java 123
haven.PView draw PView.java 150
haven.MapView draw MapView.java 894
haven.Widget draw Widget.java 510
haven.Widget draw Widget.java 515
haven.GameUI draw GameUI.java 565
haven.Widget draw Widget.java 510
haven.Widget draw Widget.java 515
haven.RootWidget draw RootWidget.java 80
haven.UI draw UI.java 147
haven.HavenPanel redraw HavenPanel.java 280
haven.HavenPanel$1 display HavenPanel.java 92
jogamp.opengl.GLDrawableHelper displayImpl GLDrawableHelper.java 649
jogamp.opengl.GLDrawableHelper display GLDrawableHelper.java 633
javax.media.opengl.awt.GLCanvas$9 run GLCanvas.java 1271
jogamp.opengl.GLDrawableHelper invokeGLImpl GLDrawableHelper.java 1103
jogamp.opengl.GLDrawableHelper invokeGL GLDrawableHelper.java 978
javax.media.opengl.awt.GLCanvas$10 run GLCanvas.java 1282
java.awt.event.InvocationEvent dispatch (null) -1
java.awt.EventQueue dispatchEventImpl (null) -1
java.awt.EventQueue access$400 (null) -1
java.awt.EventQueue$2 run (null) -1
java.awt.EventQueue$2 run (null) -1
java.security.AccessController doPrivileged (null) -2
java.security.AccessControlContext$1 doIntersectionPrivilege (null) -1
java.awt.EventQueue dispatchEvent (null) -1
java.awt.EventDispatchThread pumpOneEventForFilters (null) -1
java.awt.EventDispatchThread pumpEventsForFilter (null) -1
java.awt.EventDispatchThread pumpEventsForHierarchy (null) -1
java.awt.EventDispatchThread pumpEvents (null) -1
java.awt.EventDispatchThread pumpEvents (null) -1
java.awt.EventDispatchThread run (null) -1
haven.Resource$LoadException

Could not find specified material: 1
Class Function File Line
haven.FastMesh$MeshRes init FastMesh.java 238
haven.Resource load Resource.java 1411
haven.Resource access$300 Resource.java 40
haven.Resource$Loader handle Resource.java 437
haven.Resource$Loader run Resource.java 416
java.lang.Thread run (null) -1
Drinktheevil
 
Posts: 38
Joined: Thu Jan 31, 2013 4:20 am

Re: ender crash

Postby Brego » Fri Jan 17, 2014 9:39 pm

Update you drivers video card .....and make right in option of video there.
Madness
I would change everything in places, but to madness, I do not have enough strength
""I Love TRIBE ""
Tha Biddas "Dream Crusher"
User avatar
Brego
 
Posts: 1315
Joined: Wed Oct 16, 2013 6:38 am
Location: Ukraine!

Re: ender crash

Postby Kandarim » Fri Jan 17, 2014 11:01 pm

The error seems to be somewhere in the caching

Try to clear the cache (which is located in C:\Users\<username>\.salem\cache). Just delete the folder.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: ender crash

Postby Drinktheevil » Sat Jan 18, 2014 7:04 am

ok i deleted the whole cache folder, and it did it again, it crashed right after i clicked my character buton

edit: and the cache folder is back
Drinktheevil
 
Posts: 38
Joined: Thu Jan 31, 2013 4:20 am

Re: ender crash

Postby Kandarim » Sat Jan 18, 2014 8:41 am

Drinktheevil wrote:edit: and the cache folder is back


that's supposed to happen :)

Aside from that, I can't really say what could be wrong. Have you tried re-downloading the launcher ?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: ender crash

Postby MagicManICT » Sat Jan 18, 2014 10:45 am

Would a crash from Ender's such as this show up in your client, Kandarim? Computer code can be so finicky at times and a minor change in one place can have an unexpected effect elsewhere.

Link to the Latikai client thread: viewtopic.php?f=11&t=7681 (Worth a shot.)
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: ender crash

Postby Drinktheevil » Sat Jan 18, 2014 12:47 pm

Kandarim wrote:
Drinktheevil wrote:edit: and the cache folder is back


that's supposed to happen :)

Aside from that, I can't really say what could be wrong. Have you tried re-downloading the launcher ?



several times
Drinktheevil
 
Posts: 38
Joined: Thu Jan 31, 2013 4:20 am

Re: ender crash

Postby Drinktheevil » Sat Jan 18, 2014 12:49 pm

new update! i tried the latikai client and it works perfect TY SO MUCH.
Drinktheevil
 
Posts: 38
Joined: Thu Jan 31, 2013 4:20 am

Re: ender crash

Postby Kandarim » Sat Jan 18, 2014 1:14 pm

Hmm.

I'm happy your problem is solved, but I don't see why changing to my client would resolve the issue in this case (hence why I didn't suggest it) - thanks MagicManICT :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: ender crash

Postby MagicManICT » Sat Jan 18, 2014 8:47 pm

Like I said... unexpected changes... :? Just one of the vexing things when programming.

I've not dug into how the custom clients and such are set up, but could it be a resource version issue? If I recall right, if a version number is old, the client will attempt to update the resource from the host, but if the number is just off so that it won't update, it'll just cause a crash. I don't recall what the error message is if different, though.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Next

Return to Bugs & Technicalities

Who is online

Users browsing this forum: No registered users and 13 guests