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Error report

Posted:
Tue Oct 15, 2013 5:35 am
by Vaner
Not that complicated. I open the game. Select new character and then I get an error report every time. Nothing really loads but the quickbar, your bag,etc. and go to the man in the brown hat. Black screen then error report....
Re: Error report

Posted:
Tue Oct 15, 2013 1:39 pm
by Syndarn
Vaner wrote:Not that complicated. I open the game. Select new character and then I get an error report every time. Nothing really loads but the quickbar, your bag,etc. and go to the man in the brown hat. Black screen then error report....
same thing. Using enders.
Re: Error report

Posted:
Tue Oct 15, 2013 3:08 pm
by Tonkyhonk
you both need to give more details, error report logs, your pc/driver spec and such.
Re: Error report

Posted:
Tue Oct 15, 2013 3:37 pm
by runspired
I'm also getting this error since the update (note, it didn't start immediately with the update, but began the second time I played following the update). The other thread suggests the ":gl sdw off" command once again fixes this issue (it appears to have happened early on with Ender's client), but I've had no success with it myself.
Specs:
Mac OSX v10.8.5 with an ATI Radeon HD 5750 1024MB graphics processor.
Full error output is below:
java.lang.RuntimeException: java.lang.RuntimeException: FBO failed completeness test: 36059
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:409)
at haven.HavenPanel.run(HavenPanel.java:442)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.RuntimeException: FBO failed completeness test: 36059
at haven.GLFrameBuffer.apply(GLFrameBuffer.java:148)
at haven.GLState$Applier.apply(GLState.java:488)
at haven.GOut.apply(GOut.java:194)
at haven.FBView.render(FBView.java:84)
at haven.ShadowMap.prerender(ShadowMap.java:125)
at haven.RenderList.render(RenderList.java:237)
at haven.PView.draw(PView.java:253)
at haven.MapView.draw(MapView.java:921)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:565)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:295)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:588)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:1054)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1065)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Re: Error report

Posted:
Tue Oct 15, 2013 3:43 pm
by Procne
Re: Error report

Posted:
Tue Oct 15, 2013 3:58 pm
by runspired
A better link than the one above (seems to get to the possible root of the issue versus a hack around the issue) is this thread post:
viewtopic.php?f=11&t=7681&start=70#p100752