[Jamestown]Bug with dropped clothing on ground?

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[Jamestown]Bug with dropped clothing on ground?

Postby MaxPlanck » Fri Jul 12, 2013 4:42 am

Me and my friends were trading clothes just by dropping them and well...We all exploded at the same time and thought at first, servers must've went down, goodbye clothing. But It seems....the clothing on the ground that we had dropped crashed the area around us, I started a new character in boston/jamestown and works just fine, teleported to Claim and proceeded to blow up with that new character now. Should it fix when the clothes despawn and is it possible we can get our clothes back...sigh.
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java.lang.RuntimeException: java.lang.NullPointerException: Wrapping null in [(0.6, 0.6, 0.6), (0.8, 0.8, 0.8), (0.0, 0.0, 0.0 @ 0.3), haven.Light$2@9250c3, TexDraw(TexI(gfx/borka/priestshoes)), TexClip(TexI(gfx/borka/priestshoes))]@gfx/borka/priestshoes
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:394)
at haven.HavenPanel.run(HavenPanel.java:426)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Wrapping null in [(0.6, 0.6, 0.6), (0.8, 0.8, 0.8), (0.0, 0.0, 0.0 @ 0.3), haven.Light$2@9250c3, TexDraw(TexI(gfx/borka/priestshoes)), TexClip(TexI(gfx/borka/priestshoes))]@gfx/borka/priestshoes
at haven.GLState$Wrapping.<init>(GLState.java:607)
at haven.GLState$Wrapping.<init>(GLState.java:605)
at haven.GLState.apply(GLState.java:620)
at haven.RenderLink$Res$1.make(RenderLink.java:67)
at haven.StaticSprite.lsparts(StaticSprite.java:64)
at haven.StaticSprite.<init>(StaticSprite.java:53)
at haven.StaticSprite$1.create(StaticSprite.java:38)
at haven.Sprite.create(Sprite.java:111)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:211)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:555)
at haven.MapView$3.setup(MapView.java:564)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:615)
at haven.PView$1.setup(PView.java:126)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:150)
at haven.MapView.draw(MapView.java:894)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:565)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:280)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
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MaxPlanck
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Re: [Jamestown]Bug with dropped clothing on ground?

Postby DarkNacht » Fri Jul 12, 2013 5:29 am

Wow, if you could figure out how to replicate it that could be a powerful weapon... err um... helpful to the devs(never exploit bugs, not even to crash Darwoth and laugh at him).
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Re: [Jamestown]Bug with dropped clothing on ground?

Postby MagicManICT » Sun Jul 14, 2013 7:18 am

Looks like this was fixed: viewtopic.php?f=2&t=7220
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