What about this:

after destroying 1 wall:

is this intended ?
Any other object blocks the splash damage, this makes tree walls really weak.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
loftar wrote:I not like, you not get
Droj wrote:not sure what the bug is here. the splash can affect a number of tiles within range. In this case the second post was in range of the splash from the first. The tree is irrelevant since it is not a wall type.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
loftar wrote:I not like, you not get
Droj wrote:I wasn't aware objects could block splash damage other than greater wall types. To me that sounds like an exploitable bug.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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