Game keep crashing going on some certain map.

When i go to some map or some place the game crashes showing error report and i cant play properly.Some one help me please i really wanna play this game.
error report shows:
java.lang.RuntimeException: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:390)
at haven.HavenPanel.run(HavenPanel.java:422)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at haven.GOut.glexcfor(GOut.java:97)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:469)
at haven.GOut.apply(GOut.java:194)
at haven.FastMesh.draw(FastMesh.java:130)
at haven.Composited$Model$Layer.draw(Composited.java:156)
at haven.RenderList.render(RenderList.java:209)
at haven.RenderList.render(RenderList.java:220)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:757)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:379)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:276)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
error report shows:
java.lang.RuntimeException: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:390)
at haven.HavenPanel.run(HavenPanel.java:422)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at haven.GOut.glexcfor(GOut.java:97)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:469)
at haven.GOut.apply(GOut.java:194)
at haven.FastMesh.draw(FastMesh.java:130)
at haven.Composited$Model$Layer.draw(Composited.java:156)
at haven.RenderList.render(RenderList.java:209)
at haven.RenderList.render(RenderList.java:220)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:757)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:379)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:276)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)