Can't Create Character

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Can't Create Character

Postby FlippyGoneTrippy » Fri Apr 12, 2013 5:27 pm

Hey So I just started this game last night and haven't been able to get past the initial screen after logging in. I click New Character and then the screen loads and tells me to talk to a guy in a brown hat, but before I can click anything a dialog box pops up saying

An error has occurred!
This error has been reported.

I have the latest version of Java installed and am running into this problem on the regular client, Ender's client and a mirror-download of Ender's client someone had created to solve an unrelated problem (figure I'd try it anyways). I'm also on Windows Vista. Anyways heres the error text....


java.lang.RuntimeException: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:393)
at haven.HavenPanel.run(HavenPanel.java:425)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at haven.GOut.glexcfor(GOut.java:97)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:470)
at haven.GOut.apply(GOut.java:194)
at haven.FastMesh.draw(FastMesh.java:132)
at haven.Composited$Model$Layer.draw(Composited.java:156)
at haven.RenderList.render(RenderList.java:209)
at haven.RenderList.render(RenderList.java:220)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:881)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:471)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:279)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Thanks :)
FlippyGoneTrippy
 
Posts: 1
Joined: Fri Apr 12, 2013 4:02 am

Re: Can't Create Character

Postby MagicManICT » Fri Apr 12, 2013 5:35 pm

Update your graphics drivers. You're getting a generic OpenGL crash. If you're using an older video card that doesn't support OpenGL 1.4, you're just too out of date. Certain Intel integrated graphics processors have bugs with drivers for versions of Windows older than Win7. You'll need to either upgrade your OS or graphics card (if possible).
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
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Joined: Wed Aug 01, 2012 1:46 am


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