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Lime "Refill" bug

PostPosted: Mon Mar 25, 2013 1:45 pm
by Kandarim
In the light of the fact that apparently, not everyone knows about infinite lime, behold my pro paint skills:

Image

Step 0: locate a lime quarry.
The edge of a lime quarry will - schematically - look like the figure: lime and a normal dirt floor on roughly equal height.
Step 1: dig down the lime square right next to the dirt as far down as you can. The lime will now be lower than the dirt, including the corners adjacent to the dirt.
Step 2: dig up some dirt from elsewhere, and ctrl+rightclick the dirt onto the dirt square adjacent to the lime square you just dug on. The shared corners will rise as well, allowing you to dig the lime square once more.
Step 3: dig the lime, and head back to step 1

Re: Humus Farming: Calculations for a "Closed Loop Farm"

PostPosted: Wed Mar 27, 2013 3:00 am
by colesie
You might want to change the name of your thread

Re: Humus Farming: Calculations for a "Closed Loop Farm"

PostPosted: Wed Mar 27, 2013 3:02 am
by Hans_Lemurson
colesie wrote:You might want to change the name of your thread

This page was split off by MagicManICT from my thread about Humus yields since it documented a bug.

Re: Humus Farming: Calculations for a "Closed Loop Farm"

PostPosted: Wed Mar 27, 2013 4:11 am
by firefox2026
Wait it's not a bug its a feature. :)

Re: Humus Farming: Calculations for a "Closed Loop Farm"

PostPosted: Wed Mar 27, 2013 5:20 am
by MagicManICT
Doh. Thought I changed the thread title. Sorry for the confusion all. :|

Thread name updated. (And I just copied the post out.)

Re: Humus Farming: Calculations for a "Closed Loop Farm"

PostPosted: Wed Mar 27, 2013 10:31 am
by Kandarim
firefox2026 wrote:Wait it's not a bug its a feature. :)


this :(

Re: Lime "Refill" bug

PostPosted: Wed Mar 27, 2013 1:06 pm
by dageir
When is unlimited lime a bad thing??

Re: Lime "Refill" bug

PostPosted: Wed Mar 27, 2013 3:04 pm
by MagicManICT
dageir wrote:When is unlimited lime a bad thing??


I don't think it is, but it's not for me to determine. Using a game mechanic to cheat the system is an exploit. At some point devs will say "bug--fixed!" or "eh, not really that important--it's a feature!"

Re: Lime "Refill" bug

PostPosted: Thu Mar 28, 2013 10:41 am
by eiokh
this is a bug ? i always thought its a feature , this method works for all type of quarry meaning stone & clay quarry too. U dump dirt at the edge of the quarry to raise the tile & its better to use Ctrl+ left click to dig too so u will only flatten the lime tile & not dig lower than that. :D

Re: Lime "Refill" bug

PostPosted: Mon Apr 01, 2013 8:04 am
by Delerium
not sure this works any more... At least not the way it is described here. Granted you can still add dirt in the same way, but even when you use ctrl-click to dig lime, you still end up occasionally digging the lowered lime edge that you cannot add dirt to. This eventually will make it to where the edge is too steep to dig lime and too steep to drop more dirt to flatten. So this is by far not "infinite" even if you ignore the finite dirt.