Terrain spikes when quarry meets cliff

Didn't see anything on this yet, but I was wondering if anyone else has been a little turned off with the odd things that happen when quarries meet cliffs. I hope when the next world comes around (if there is such a new world), that the terrain generator will not have this sort of thing happen.
By the way, if you have not played around with these... you can walk up and down them with no trouble. I would like to see extra cliff types added when quarry meets cliff to hopefully fix these odd terrain spikes and add some some rare and pretty lime and such cliffs. So far I love the generated terrain in Salem, this is just one of the things that bothers me.
Anyone else mind offering thoughts and suggestions?
Also I just noticed these are all lime quarries and it seems stone quarries interact a little less silly with cliffs as the cliffs sort of overwrite the stone entirely.
By the way, if you have not played around with these... you can walk up and down them with no trouble. I would like to see extra cliff types added when quarry meets cliff to hopefully fix these odd terrain spikes and add some some rare and pretty lime and such cliffs. So far I love the generated terrain in Salem, this is just one of the things that bothers me.
Anyone else mind offering thoughts and suggestions?
Also I just noticed these are all lime quarries and it seems stone quarries interact a little less silly with cliffs as the cliffs sort of overwrite the stone entirely.