Salem crashes after I changed Shadow Options

Forum for bugs and technical problems.

Salem crashes after I changed Shadow Options

Postby Hera » Tue Feb 26, 2013 3:04 pm

Hello!

I have a problem. Salem crashes everytime now I logg in and not only that, it takes down my whole computer with it. I already searched for a solution and I found out that I should clear my Java Cache and delete the Salem folder. I already did clear my Java Cache but I am unable to find the Salem folder which I should delete too. I cant access the options again, because once I am at the loading screen, it crashes!
I hope you can help me and excuse my english skills
Hera
Hera
 
Posts: 5
Joined: Tue Feb 26, 2013 1:10 pm

Re: Salem crashes after I changed Shadow Options

Postby MagicManICT » Tue Feb 26, 2013 3:11 pm

If the client crashes, you should get a crash report. Copy-paste the exceptions tab. There's not really anything I can try to suggest without knowing what causes the crash.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Salem crashes after I changed Shadow Options

Postby Hera » Tue Feb 26, 2013 3:17 pm

MagicManICT wrote:If the client crashes, you should get a crash report. Copy-paste the exceptions tab. There's not really anything I can try to suggest without knowing what causes the crash.


Well, there is really nothing my friend.
The Game crashes, the computer freezes, blackscreen. Then I need to manually restart my laptop.
Hera
 
Posts: 5
Joined: Tue Feb 26, 2013 1:10 pm

Re: Salem crashes after I changed Shadow Options

Postby MagicManICT » Tue Feb 26, 2013 3:30 pm

Are you getting anything when Windows restarts? If Windows crashes, there's usually a dialog box saying Windows has recovered from an error and asking you to send a report or not. You should be able to view the details and view an error report from Windows. I can't recall off the top of my head exactly which link, but it should say something like "Show what this error report contains."

edit: without any further information, the best guess I can give you is that Salem is causing your video drivers to crash. Properly update your video drivers and see if it resolves the issues.

2nd edit: Oh, and no, I haven't been able to track down how to get rid of the "Shadow options" once enabled. The only solution so far has been to get one of the third party clients which creates the file and fixes it.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Salem crashes after I changed Shadow Options

Postby Hera » Tue Feb 26, 2013 3:39 pm

First of all thanks for trying to help me.

And no, I dont get anything, no bug report from the game or windows either.
I'll try Ender's Client now and see if something happens.

Edit: Yay I can play :D
Hera
 
Posts: 5
Joined: Tue Feb 26, 2013 1:10 pm

Re: Salem crashes after I changed Shadow Options

Postby MagicManICT » Tue Feb 26, 2013 3:41 pm

A solution for disabling that without going through outside measures really needs to be put in place or something like a "safe mode" switch. :(

Apologies for missing that with the first post. :oops:
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Salem crashes after I changed Shadow Options

Postby Hera » Tue Feb 26, 2013 3:44 pm

I get a crashreport now:


java.lang.RuntimeException: java.lang.NullPointerException
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:390)
at haven.HavenPanel.run(HavenPanel.java:425)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.ToolBeltWdg.tooltip(ToolBeltWdg.java:380)
at haven.Widget.tooltip(Widget.java:826)
at haven.Widget.tooltip(Widget.java:826)
at haven.HavenPanel.redraw(HavenPanel.java:302)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Hera
 
Posts: 5
Joined: Tue Feb 26, 2013 1:10 pm

Re: Salem crashes after I changed Shadow Options

Postby MagicManICT » Tue Feb 26, 2013 3:54 pm

If that is occurring only when running Ender's client, it's something that needs to be taken up with him. I've seen it a few times and I don't think anyone has been able to resolve it.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Salem crashes after I changed Shadow Options

Postby SoshiOPath » Fri Mar 01, 2013 2:20 am

I have the same problem, I checked the shadow box, and it killed the game. I can no longer log into Salem without turning the shadows off first, but can't turn the shadows off without logging in to uncheck the box for shadows. There's a catch 22 I'm stuck in, and YES, I cleared the Java cache and reinstalled the Salem game, but for some reason it keeps the Shadow option checked and crashes the game. How do I COMPLETELY wipe Salem and all the stored options so I can reinstall the game fresh without the computer knowing I have ever downloaded the game so I can start over WITHOUT checking the freakin' shadows box option?

:|


Well, I just went ahead and downloaded Ender, but the Vanilla client is totally trashed
SoshiOPath
 
Posts: 1
Joined: Fri Mar 01, 2013 2:06 am

Re: Salem crashes after I changed Shadow Options

Postby Helox » Tue Apr 23, 2013 11:12 am

I have the same problem, downloaded and started playing Salem 2 days ago and after playing for a while I wanted to test to change the settings. Change shadows on and the game crashes now all the time and I can't change the setting back.
Helox
 
Posts: 1
Joined: Sat Apr 20, 2013 12:50 pm

Next

Return to Bugs & Technicalities

Who is online

Users browsing this forum: No registered users and 3 guests