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Error

PostPosted: Mon Nov 26, 2012 3:56 am
by Ass_Kraken
Ever since the mulitiserver update, I haven't been able to log in as I crash after a few minutes. I've used Vanilla, Ender's and BDSaleM and this is the error I get.
Code: Select all
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
   at haven.HavenPanel.run(HavenPanel.java:420)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.GLState$Applier.apply(GLState.java:470)
   at haven.GOut.apply(GOut.java:171)
   at haven.res.lib.leaves.FallingLeaves$MSlot.draw(FallingLeaves.java:36)
   at haven.RenderList.render(RenderList.java:207)
   at haven.RenderList.render(RenderList.java:218)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:764)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:422)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:67)
   at haven.UI.draw(UI.java:144)
   at haven.HavenPanel.redraw(HavenPanel.java:273)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)


I really have no leads besides it dosen't seem to happen when inside buildings, but does in the wilderness, boston, and my settlement. I thought it was the old Maple Leaf bug, but I put the fix in with ender's client and I still get it. Any ideas, I'm really stumped here.

Only thing I can think of, is the "fix" loftar said he made to the maple leaves just changed it so the fix didn't work. But my settlement is void of maple trees, so that wouldn't explain it.

Re: Error

PostPosted: Tue Nov 27, 2012 11:58 pm
by Ass_Kraken
Update, what I get with :applydb on:
Code: Select all
javax.media.opengl.GLException: haven.GLState$Applier$ApplyException: Error in unapply of TexClip(TexI(gfx/terobjs/tree/maple/falling))
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
   at haven.HavenPanel.run(HavenPanel.java:420)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLState$Applier$ApplyException: Error in unapply of TexClip(TexI(gfx/terobjs/tree/maple/falling))
   at haven.GLState$Applier.stcheckerr(GLState.java:490)
   at haven.GLState$Applier.apply(GLState.java:436)
   at haven.GOut.apply(GOut.java:171)
   at haven.FastMesh.draw(FastMesh.java:96)
   at haven.Composited$Model$Layer.draw(Composited.java:156)
   at haven.RenderList.render(RenderList.java:207)
   at haven.RenderList.render(RenderList.java:218)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:764)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:422)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:67)
   at haven.UI.draw(UI.java:144)
   at haven.HavenPanel.redraw(HavenPanel.java:273)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.GLState$Applier.stcheckerr(GLState.java:488)
   ... 35 more


I'm still not in visual range of maple trees.

Re: Error

PostPosted: Fri Nov 30, 2012 1:23 am
by Ass_Kraken
Another error I got today with :applydb on, interested what it is if someone could answer, from plain looks it appears to not have anything in the leaves about it.
Code: Select all
javax.media.opengl.GLException: haven.GLState$Applier$ApplyException: Error in unapply of haven.Gob$Save@110eec
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
   at haven.HavenPanel.run(HavenPanel.java:420)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLState$Applier$ApplyException: Error in unapply of haven.Gob$Save@110eec
   at haven.GLState$Applier.stcheckerr(GLState.java:490)
   at haven.GLState$Applier.apply(GLState.java:436)
   at haven.GOut.apply(GOut.java:171)
   at haven.FastMesh.draw(FastMesh.java:96)
   at haven.Composited$Model$Layer.draw(Composited.java:156)
   at haven.RenderList.render(RenderList.java:207)
   at haven.RenderList.render(RenderList.java:218)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:764)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:422)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:70)
   at haven.UI.draw(UI.java:144)
   at haven.HavenPanel.redraw(HavenPanel.java:273)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.GLState$Applier.stcheckerr(GLState.java:488)
   ... 35 more

Re: Error

PostPosted: Fri Nov 30, 2012 1:31 am
by Ornery
Do you have triple-buffering turned on? Looks similar to the error I got when it was turned back on for some reason after updating some stuff on my computer.

Re: Error

PostPosted: Fri Nov 30, 2012 1:55 am
by Ass_Kraken
I don't know, how do I turn it off?

nvm found it, will test in a sec.

Still didn't fix it, but the crash does seem to take longer until it takes.