So this is more in the realm of technicalities than bugs, but I would like to address the archaic audio system Salem uses. I've not yet looked at the similarities between new Haven and current Salem ,but i was under the impression loftar used a lot of his salem code for the bare bones of hafen, and can attest that hafen and salem alike have an audio system that is a total mess. Recently loftar fixed this issue a bit in hafen by adding some coder magic to increase the audio buffer the game uses manually, and i would like to suggest that once JC is around that could be one of the things on his to do list. The audio stutter that happens in some situations in game totally ruins immersion and probably causes some people to play with audio off. I personally enjoy all the fun sounds you've added to the game and think that if sound were less broken it'd help others also enjoy said ambient sounds. So yeah, if loftar's up for sharing his magic code or if JC wants to try his hand at optimizing in his own way, it'd be a really nice thing to have.
Examples of the audio cluster fornication : java garbage collection gets lazy for a bit and every crow i see on the map past that point crows a good 5 times. A lot of the sounds overlap and just stutter and repeat where they shouldn't. And when the game needs to play more than a few things at once the audio side of it will stutter all fps somehow.