crash in town and when leaving any building

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crash in town and when leaving any building

Postby saltmummy » Tue Feb 16, 2016 7:04 am

Occasionally, I get a crash. It's been awhile since I had them though, until the 1.2 update. I copied the crash log and I submit it here, as I can't understand most of it. It appears to be an out of memory error though?
java.lang.RuntimeException: java.lang.RuntimeException: Out of memory when creating texture TexR(gfx/terobjs/barn, 1)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Out of memory when creating texture TexR(gfx/terobjs/barn, 1)
at haven.TexGL.create(TexGL.java:325)
at haven.TexGL.glid(TexGL.java:365)
at haven.TexGL$TexDraw.applyfrom(TexGL.java:143)
at haven.GLState$Applier.apply(GLState.java:506)
at haven.GOut.apply(GOut.java:203)
at haven.FastMesh$Compiler.get(FastMesh.java:91)
at haven.FastMesh.draw(FastMesh.java:317)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:253)
at haven.MapView.draw(MapView.java:890)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:494)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:99)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexGL.create(TexGL.java:323)
... 39 more
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Re: crash in town and when leaving any building

Postby Silverfish » Sun Apr 17, 2016 3:45 am

Same to me. Ender client
1. almost every port to Providence ends with a crash (same with standard client)
2. leaving home too fast after login - crash
3. digging soil - crash every 15-25 minutes of terraforming

Its not new to me - got same issues 4-6 months ago
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Re: crash in town and when leaving any building

Postby saltmummy » Mon Apr 18, 2016 11:06 pm

I don't have this issue anymore. Updating java fixed it.
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.

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