Crash

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Crash

Postby VitaminK » Mon Nov 05, 2012 8:55 am

After the last patch I had no problem playing for the 15 minutes the server was up, then after the small patch was made after that I cannot run the game for more then a minute after I login to my player.

javax.media.opengl.GLException: java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:382)
at haven.HavenPanel.run(HavenPanel.java:416)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
at sun.awt.image.ByteInterleavedRaster.setSample(Unknown Source)
at haven.Tempers.rmeter(Tempers.java:154)
at haven.Tempers.rfmeter(Tempers.java:171)
at haven.Tempers.draw(Tempers.java:190)
at haven.SIWidget.draw(SIWidget.java:43)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:352)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:270)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
VitaminK
 
Posts: 22
Joined: Fri Oct 19, 2012 5:25 am
Location: Richmond, VA

Re: Crash

Postby ElCapitan1701 » Tue Nov 06, 2012 10:32 pm

Can`t start Salem Default client. Fresh windows8 install, fresh java7 install, fresh client install:

javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:382)
at haven.HavenPanel.run(HavenPanel.java:416)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1280 (invalid enumerant)
at haven.GOut.checkerr(GOut.java:84)
at haven.GLState$Applier.apply(GLState.java:469)
at haven.GOut.apply(GOut.java:171)
at haven.PView.draw(PView.java:157)
at haven.MapView.draw(MapView.java:656)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:352)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:270)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
ElCapitan1701
 
Posts: 142
Joined: Wed Aug 01, 2012 6:31 pm

Re: Crash

Postby Gablak » Tue Nov 06, 2012 10:48 pm

Well, I almost never crashed at all before the patch. Now I crash all the time. Something is broken.
Gablak
 
Posts: 61
Joined: Thu Aug 23, 2012 10:41 am
Location: Norway

Re: Crash

Postby HasseKebab » Tue Nov 06, 2012 10:55 pm

Gablak wrote:Well, I almost never crashed at all before the patch. Now I crash all the time. Something is broken.


same here :[
HasseKebab
 
Posts: 495
Joined: Sat Aug 25, 2012 8:34 am

Re: Crash

Postby staxjax » Wed Nov 07, 2012 12:05 am

GL Error 1280/1281 is caused by outdated graphics drivers, or just bad driver support for OpenGL by the manufacturer themselves. Check for video driver updates.
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

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Joined: Wed Aug 01, 2012 1:29 am

Re: Crash

Postby ElCapitan1701 » Thu Nov 08, 2012 11:07 pm

Thx that helped. Win8 installed some microsoft graphics driver which obviously are not working with Salem.
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Posts: 142
Joined: Wed Aug 01, 2012 6:31 pm


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