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Crashing since new patch.

PostPosted: Sun Apr 19, 2015 5:51 am
by Ailaa
Hello!

I keep crashing with my main character. I was using clay to pave some roads, then it crashed. Now i can't log in, it still keeps crashing.
This is the log. Tried with both Latkai client and with normal client. Same results.

java.lang.RuntimeException: haven.Defer$DeferredException: java.lang.IllegalArgumentException: bound must be positive
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:451)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Defer$DeferredException: java.lang.IllegalArgumentException: bound must be positive
at haven.Defer$Future.get(Defer.java:131)
at haven.MCache$Grid.getcut(MCache.java:190)
at haven.MCache.getcut(MCache.java:422)
at haven.MapView$1.setup(MapView.java:512)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:659)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:965)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:596)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:88)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Unknown Source)
at haven.WeightList.pick(WeightList.java:59)
at haven.resutil.GroundTile.trans(GroundTile.java:59)
at haven.MapMesh.dotrans(MapMesh.java:368)
at haven.MapMesh.build(MapMesh.java:417)
at haven.MCache$Grid$1.call(MCache.java:228)
at haven.MCache$Grid$1.call(MCache.java:223)
at haven.Defer$Future.run(Defer.java:110)
at haven.Defer$Worker.run(Defer.java:187)

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 5:59 am
by trungdle
try to delete the game and redownload ^^

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:19 pm
by Ailaa
It didnt work.

It's just my main character. It works to login with my other alts. What else can i do? Is there a customer service, or bug form i can fill out to get help?

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:21 pm
by prozhong
try close 'raider mode braziers'?

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:25 pm
by Ailaa
It was never on. I think it most be either that my character is corrupt, or something where he is standing. Could maybe a GM move him to the main town?

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:31 pm
by lachlaan
Well if you deleted both the .salem and salem folders, any cache that might be corrupt should have reset. Imo if it's a server side bug it's best they investigate the spot first and fix it so nobody else encounters it. Meanwhile try deleting the hidden .salem folder as well and the cache folder inside the salem folder.

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:37 pm
by Ailaa
Thanks for the tip. Still no results, seems to be something wrong in the area then. Who should i contact absout this bug? Or is it enough to have written it in the forums?

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:39 pm
by Argentis
Ailaa wrote:Thanks for the tip. Still no results, seems to be something wrong in the area then. Who should i contact absout this bug? Or is it enough to have written it in the forums?


It's usually enough but JC is sleeping right now. You need to wait for him to wake up sorry. You can try some blood sacrifice IRL to summon him but no guarantee.

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:40 pm
by Ailaa
Haha, alright. I will send him a PM he can check out when he gets back up. Thanks for the help!

Unless anyone else got some good idés?

Re: Crashing since new patch.

PostPosted: Sun Apr 19, 2015 3:46 pm
by Argentis
Ailaa wrote:Haha, alright. I will send him a PM he can check out when he gets back up. Thanks for the help!

Unless anyone else got some good idés?


Try to tweak your graphic options. Might be something linked with shadows or such.


Btw are you French?