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haven error

PostPosted: Tue Jan 27, 2015 1:04 pm
by shizuka
haven error keep appearing more frequently, i deleted the stuff u said though for the logg in issues

java.lang.RuntimeException: java.lang.NullPointerException
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.FastMesh$DLCompiler$DLCompiled.draw(FastMesh.java:139)
at haven.FastMesh.draw(FastMesh.java:316)
at haven.MapMesh$Layer.draw(MapMesh.java:318)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:256)
at haven.MapView.draw(MapView.java:932)
at haven.GameUI.drawFiltered(GameUI.java:629)
at haven.GameUI.draw(GameUI.java:637)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:110)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Re: already logged in /haven error

PostPosted: Tue Jan 27, 2015 1:06 pm
by Necrobane
Delete client-res.jar

Re: already logged in /haven error

PostPosted: Tue Jan 27, 2015 1:08 pm
by shizuka
Necrobane wrote:Delete client-res.jar


where is that file located?
is that gonna solve all my haven /crash blabla problems?

Re: already logged in /haven error

PostPosted: Tue Jan 27, 2015 1:16 pm
by Necrobane
shizuka wrote:
Necrobane wrote:Delete client-res.jar


where is that file located?
is that gonna solve all my haven /crash blabla problems?


yes, at least for me. c:/users/username/salem/bin

Re: already logged in /haven error

PostPosted: Tue Jan 27, 2015 1:42 pm
by Kandarim
FTR, this is an issue with my client and not the default or Ender's one.
or: how a search could have saved you tons of trouble. use it.


crashes sometimes leave residue javaw programs that keep your character logged in (i.e. it is only the GUI that has crashed, the client itself is still running. You can terminate them from the program list in windows.

Re: already logged in /haven error

PostPosted: Tue Jan 27, 2015 2:07 pm
by shizuka
Kandarim wrote:FTR, this is an issue with my client and not the default or Ender's one.
or: how a search could have saved you tons of trouble. use it.


crashes sometimes leave residue javaw programs that keep your character logged in (i.e. it is only the GUI that has crashed, the client itself is still running. You can terminate them from the program list in windows.



i already used the search for haven errors but theres nothing said to fix my entering/getting out of buildings issues, right now i just deleted the file right i forgot about that, but yeah still got my crashes more and more often
java.lang.RuntimeException: java.lang.NullPointerException
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.FastMesh$DLCompiler$DLCompiled.draw(FastMesh.java:139)
at haven.FastMesh.draw(FastMesh.java:316)
at haven.MapMesh$Layer.draw(MapMesh.java:318)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:256)
at haven.MapView.draw(MapView.java:932)
at haven.GameUI.drawFiltered(GameUI.java:629)
at haven.GameUI.draw(GameUI.java:637)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:110)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


and no its not just on ur client, i crash on ender with same haven errors
i asked few people since last i talked to u you but couldnt get any answer on the matter
what do i do now ~. ~?

Re: haven error

PostPosted: Tue Jan 27, 2015 2:36 pm
by Kandarim
I don't know, sorry: I haven't gotten any reports about this aside from this one.