by JohnCarver » Sat Dec 27, 2014 7:21 am
I go back and forth on this. Makeshift fence is not intended to do anything but keep bad guys out of your plots for your first week in the game without at least knowing that they committed a crime to get in there. After that you should remove all of it and go to split-rail. Thus this is a nice 'feature' that allows you to remove all of it faster.
The alternative is to go back to a world where it was a mild nuisance to remove, at which point defenders would use it is as the 'preferred' wall type to bait more waste scents, spam more layers of nonsense walls, OR just make these GIANT makeshift walls that were thousands of tiles long to stop people from 'looking'.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way