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Small Bugs that Might Not Be Bugs Thread

Posted:
Fri Nov 28, 2014 3:09 am
by pistolshrimp
Simple; instead of making a new thread for maybe bugs, post them here. If it seems like something big, make a new thread.
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Wearing a toolbelt. After having dug, which automatcally selected metal shovel, I go to place the shovel in a nearby chest, I use the equipment menu and grab the shovel and click on an empty spot in the chest, which sends the shovel right back into my hands.
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Sat Nov 29, 2014 7:30 pm
by pistolshrimp
When harvesting a field of 3% cotton last night I got a 1% Wild Oats.
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Sat Nov 29, 2014 10:44 pm
by MagicManICT
pistolshrimp wrote:When harvesting a field of 3% cotton last night I got a 1% Wild Oats.
Been a while, but isn't there a small chance of getting Wild Oats from any field harvest?
http://www.salem-wiki.com/mediawiki/ind ... =Wild_Oatsedit: note that purity is the same as the seeds,not necessarily the same as the harvest.
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Mon Dec 01, 2014 11:59 am
by meycon312
So last night or the other i forgot,anyway i was constructing simple stove and kiln i already have almost 50% of the materials i got tired and went to sleep,the next day my work in progress are all gone.Do they disappear if i don't make the items or the buildings if i don't make it immediately?
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Mon Dec 01, 2014 12:02 pm
by Ukhata
meycon312 wrote:So last night or the other i forgot,anyway i was constructing simple stove and kiln i already have almost 50% of the materials i got tired and went to sleep,the next day my work in progress are all gone.Do they disappear if i don't make the items or the buildings if i don't make it immediately?
there are 3 places you canb see stuff in a build sign.
X/Y/Z
X is what is needed
Y is what is in there
Z is what is build
stuff in Y dissapears after and hour of not changing
Z stays forever
X is non existend.
so yes, unless you actually build stuff from Y to Z you will loose the stuff.
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Mon Dec 01, 2014 12:02 pm
by Methuzelah23
If it's in a signpost you need to build the materials in, or else they will disappear quickly.
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Mon Dec 01, 2014 12:03 pm
by DarkNacht
meycon312 wrote:So last night or the other i forgot,anyway i was constructing simple stove and kiln i already have almost 50% of the materials i got tired and went to sleep,the next day my work in progress are all gone.Do they disappear if i don't make the items or the buildings if i don't make it immediately?
If you just place them in, yes, if you don't want them to go away you have to build them in.
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Mon Dec 01, 2014 12:12 pm
by meycon312
thanks for the replies it help me a lot.I have to build it all again
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Mon Dec 01, 2014 1:20 pm
by grapefruitv
Sometimes game turns into crazy pixelhunting fest for me.
I have to click 100 times to get up from a chair, I need to find the right and very tiny spot to interact with objects, I can't get rid of items on cursor without at least 10 tries. Couple of weeks ago few people witnessed that, when I couldn't get up for 30 minutes and hurtful amount of clicks after dock fight and had to log out and move the chair with an alt.
I wouldn't call it small, if I was sure it has anything to do with the game itself, but I have no idea whether it's game's, client's, java's or my PC's fault. Also I don't know in what conditions that happens, it just does sometimes. Any assumptions about possible couse and ways to fix this would be appreciated.
Re: Small Bugs that Might Not Be Bugs Thread

Posted:
Mon Dec 01, 2014 4:47 pm
by Kandarim
it might be an issue with the raycaster in the UI code, but nothing I've encountered or heard about before ...
For that matter not dropping items and not being able to leave your chair are two very distinct issues in that case, and both of them occuring suggests issues lie with the mouse, and not the code.
You can drop items in two ways: left click the MapView (3d world you see) with the item on your cursor, or left click some in-between space in your inventory (e.g. the blank space between main inventory and backpack).
In my experience it is sometimes hard to drop stuff by leftclicking the MapView, but leftclicking blank space in the inventory is always possible for me.