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Bug: clothes do not retain aether from materials

PostPosted: Sat Nov 15, 2014 5:19 pm
by summertime
Title.

They should get aether as the average of materials or at least depend on materials. Instead they get 0 aether and thus when you make rags, the rags have 0 aether.

Re: Bug: clothes do not retain aether from materials

PostPosted: Sat Nov 15, 2014 6:48 pm
by DarkNacht
Dev do not care about the purity of non-food items other than swords.

Re: Bug: clothes do not retain aether from materials

PostPosted: Sat Nov 15, 2014 7:19 pm
by summertime
DarkNacht wrote:Dev do not care about the purity of non-food items other than swords.


That is wrong: example is butcher's knife. And before you say that "butcher's knife" can be used to get food, so can rags.

Re: Bug: clothes do not retain aether from materials

PostPosted: Sat Nov 15, 2014 7:20 pm
by JohnCarver
Interesting.

However, we don't want purity on Clothes. So this creates a problem. If we do want to put purity on Rags it will probably require implementing a tool to shred the clothes and the purity will adjust to said tool.

Re: Bug: clothes do not retain aether from materials

PostPosted: Sat Nov 15, 2014 7:30 pm
by summertime
JohnCarver wrote:Interesting.

However, we don't want purity on Clothes. So this creates a problem. If we do want to put purity on Rags it will probably require implementing a tool to shred the clothes and the purity will adjust to said tool.


k thx

Re: Bug: clothes do not retain aether from materials

PostPosted: Mon Nov 17, 2014 1:42 am
by Rololas
Just out of curiosity, what are rags used for in food that would influence the purity?

only thing i can think of is making clothes with the animal skins, but then there would be no point in getting purity of cotton up, and would make the butchering knife's a bit to op in my opinion.

Re: Bug: clothes do not retain aether from materials

PostPosted: Mon Nov 17, 2014 6:09 am
by TotalyMeow
Fibres for making fishnets, but I think the cotton and milkweed options are enough.