Can indefinitely trap players on claims

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Re: NEW: Exploit Trapped In Homestead - Please Release

Postby TeckXKnight » Thu Feb 21, 2013 4:16 pm

TheMapp wrote:This issue is unfortunate and we need some sort of fix for this bug. After 24hours on a claim KO'd you should be allowed to TP back to boston if the homestead owner doesn't kill/kick you off. Being stuck inside after 24hours is quite a bit harsh and unintended.

We had just recently moved everyone off of my claim into a flattened area of lean-to's setup. Within a period of 12 hours someone came in and built a stone wall around the claim, flattened the edges of the area in order to put the wall up and dropped a homestead writ right on top of these players.

We come from the other beta before the purity nurf. We understand the game, this situation is not something that should be intended if they wish to keep a healthy population. I bring 15 players to the server this incident alone just lost us half of them players.

If Salem wants a healthy population then I suggest something be done about this exploit. Otherwise I and the rest of my group will focus on doing this to every lean-to we see.

Allow them to port to boston after 24 hours on the property.

Threatening to grief has never and will never stimulate change. If you're going to get butthurt about it and spread your misery then so be it but the world will not move to your clock.
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Re: NEW: Exploit Trapped In Homestead - Please Release

Postby TheMapp » Thu Feb 21, 2013 5:29 pm

TeckXKnight wrote:
TheMapp wrote:This issue is unfortunate and we need some sort of fix for this bug. After 24hours on a claim KO'd you should be allowed to TP back to boston if the homestead owner doesn't kill/kick you off. Being stuck inside after 24hours is quite a bit harsh and unintended.

We had just recently moved everyone off of my claim into a flattened area of lean-to's setup. Within a period of 12 hours someone came in and built a stone wall around the claim, flattened the edges of the area in order to put the wall up and dropped a homestead writ right on top of these players.

We come from the other beta before the purity nurf. We understand the game, this situation is not something that should be intended if they wish to keep a healthy population. I bring 15 players to the server this incident alone just lost us half of them players.

If Salem wants a healthy population then I suggest something be done about this exploit. Otherwise I and the rest of my group will focus on doing this to every lean-to we see.

Allow them to port to boston after 24 hours on the property.

Threatening to grief has never and will never stimulate change. If you're going to get butthurt about it and spread your misery then so be it but the world will not move to your clock.


I wouldn't consider myself butthurt or threatening. Nor am I doing it for the sake of getting things changed. You misunderstand my post.

If Salem wishes to keep a healthy population things like this needs to be fixed. Ive seen its population grow and decrease over the year and when I finally think the game has leveled out with less exploitation and more balance I bring a nice group in to help it grow thinking its a good time. Even suggesting they throw some cash at the developers. Because I had and have some faith that this game can be everything that HnH was with a more balanced less exploitative gameplay. But due to this very griefable bug, and yes no matter how its sugar coated , watered down, ect... it is an exploit. The population will suffer due to it.
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Re: NEW: Exploit Trapped In Homestead - Please Release

Postby L33LEE » Thu Feb 21, 2013 5:37 pm

Some people are so stupid and still do not understand how this works, and i reported this abuse MONTHS AGO, but it still happens.

If you find a random leanto, you can put a claim over it, build a wall around it, and it becomes their TOMB, UNLESS The land owner opens the gate to let them out, or destroying the leanto. (And if you have 0 blackbile, your not going to be able to move at all, so only escape is land owner destroying leanto, or your friends, but you will need waste / drop summonable scents.

Right lets makes some things clear, i have tested and retested this.

I make a leanto with Char A claim it, and log off.
Then with Char B, I come along, put down a stake claim, and build a wall without gate around Char A's leanto.

When Char A logs in, Its instantly IMPOSSIBLE TO TELEPORT. Even if you do not move, drop all items, do not turn on crime, YOU CANNOT TELEPORT DUE TO BEING ON CHAR B CLAIM. Whats More, Is Char A will now never log out, Even if you close the game, Char A will be perma logged in and unable to teleport.

If Char A intends to escape, He must turn on crimes + try to break out.
Due to recent HP buffs, Char A will need 125~ or so phlegm to break out, AND MUST HAVE WASTE CRIME.

In 99.999999% of all these cases i have seen, it becomes the players tomb.

sorry for your loss, all chars inside the walls are perma stuck, all you can do is try to get someone to come along and destroy the wall from the outside, and destroy all the leanto's so your chars will respawn in boston.
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Re: NEW: Exploit Trapped In Homestead - Please Release

Postby CharlesM » Thu Feb 21, 2013 6:01 pm

This sounds like a terrible bug, and so easy to use to grief with.
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Re: NEW: Exploit Trapped In Homestead - Please Release

Postby TheMapp » Thu Feb 21, 2013 6:15 pm

L33LEE wrote:Some people are so stupid and still do not understand how this works, and i reported this abuse MONTHS AGO, but it still happens.

If you find a random leanto, you can put a claim over it, build a wall around it, and it becomes their TOMB, UNLESS The land owner opens the gate to let them out, or destroying the leanto. (And if you have 0 blackbile, your not going to be able to move at all, so only escape is land owner destroying leanto, or your friends, but you will need waste / drop summonable scents.

Right lets makes some things clear, i have tested and retested this.

I make a leanto with Char A claim it, and log off.
Then with Char B, I come along, put down a stake claim, and build a wall without gate around Char A's leanto.

When Char A logs in, Its instantly IMPOSSIBLE TO TELEPORT. Even if you do not move, drop all items, do not turn on crime, YOU CANNOT TELEPORT DUE TO BEING ON CHAR B CLAIM. Whats More, Is Char A will now never log out, Even if you close the game, Char A will be perma logged in and unable to teleport.

If Char A intends to escape, He must turn on crimes + try to break out.
Due to recent HP buffs, Char A will need 125~ or so phlegm to break out, AND MUST HAVE WASTE CRIME.

In 99.999999% of all these cases i have seen, it becomes the players tomb.

sorry for your loss, all chars inside the walls are perma stuck, all you can do is try to get someone to come along and destroy the wall from the outside, and destroy all the leanto's so your chars will respawn in boston.


I am glad some understand how bad this bug is, unfortunately this bug just cost me some $$ just so I could save face with my Village of players so they could play again and not rage quit. I had to purchase the founding father package or w/e with the townbell in order to save the 8 guys from leaving the game. 2-3 of which purchased packages as well. It is sad in order to combat a exploit like this we had to resort to buying from the store. But time was crucial and if I didn't get those members out of that tomb they would have left the game waiting for me to save up 2500 silver to drop a bell. Sadly we wasn't ready for the village bell and now we are scrambling to setup proper defenses.

And before anyone comments on the money thing and that I didn't have to buy a package. You have half of your village be entombed when they have less then a week under there belt and see if they stick around.
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Re: NEW: Exploit Trapped In Homestead - Please Release

Postby L33LEE » Thu Feb 21, 2013 6:34 pm

TheMapp wrote:I am glad some understand how bad this bug is, unfortunately this bug just cost me some $$ just so I could save face with my Village of players so they could play again and not rage quit. I had to purchase the founding father package or w/e with the townbell in order to save the 8 guys from leaving the game. 2-3 of which purchased packages as well. It is sad in order to combat a exploit like this we had to resort to buying from the store. But time was crucial and if I didn't get those members out of that tomb they would have left the game waiting for me to save up 2500 silver to drop a bell. Sadly we wasn't ready for the village bell and now we are scrambling to setup proper defenses.

And before anyone comments on the money thing and that I didn't have to buy a package. You have half of your village be entombed when they have less then a week under there belt and see if they stick around.


Its sad to hear that you was forced to bell the claim using founding fathers pack (I was under the asumption you had no one on the outside otherwise i would have suggested belling it.)

Glad to hear your out now though :) Supporting the game is also a good thing, as hopefully it will get thus bugs removed faster :>
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Re: Can indefinitely trap players on claims

Postby martinuzz » Thu Feb 21, 2013 7:43 pm

And to think all of this QQ could have been prevented if all your 15 players that you brought to the game had all contributed 10 silver, to put up a simple Pclaim.
Consider also, another point of view.

Some players are exploring the map, and suddenly find about 10 leanto's clustered together. That is pretty darn threatening. It could be a Russian raiding camp.
So I cannot blame said explorers, if they use well known and legit game mechancis to put a claim over you leanto's, and a wall around it. Thats what I'd do, if only for security reasons. I wouldn't want seemingly organised groups of 10 or so people setting up camp anywhere in a 25 or so minimap radius. That's an act of war.
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Re: Can indefinitely trap players on claims

Postby stephenseiber » Thu Feb 21, 2013 8:15 pm

so you totally are going to declare war on a bunch of noobs. this game is hard enough to get into. with out the added hostilities agiants noob clans...
if we were veteran players like yourselfs. this wouldnt have happened and the person would have died trying. being a noob to this game i already find the mechanics overwhelming. and i think my fellow noobs feel the same way. there is just so much to this game. and since we are new most of us dont know anything about making money or claims.
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Re: Can indefinitely trap players on claims

Postby TheMapp » Thu Feb 21, 2013 8:22 pm

martinuzz wrote:And to think all of this QQ could have been prevented if all your 15 players that you brought to the game had all contributed 10 silver, to put up a simple Pclaim.
Consider also, another point of view.

Some players are exploring the map, and suddenly find about 10 leanto's clustered together. That is pretty darn threatening. It could be a Russian raiding camp.
So I cannot blame said explorers, if they use well known and legit game mechancis to put a claim over you leanto's, and a wall around it. Thats what I'd do, if only for security reasons. I wouldn't want seemingly organised groups of 10 or so people setting up camp anywhere in a 25 or so minimap radius. That's an act of war.


I think you need to re-read the thread unless a mod deleted out the part where I said we had a pclaim. The reason the lean-to's was moved to that area was to move them off the claim to make room for crafting. We was in the process of gathering the silver to drop another pclaim on those lean-to's and happened to take a 8 hour or so break from the game due to the initial massive grinding.

We hadn't seen anyone for 3 days and the closest claims was atleast 25 full map tiles away if not more. And those claims also was checked daily for activity which we seen 0. So we was under the assumption we had a bunch of abandoned claims near us and no neighbors for hours. Since I walked 4+ hours from my wilderness leanto to find a spot to settle.

This issue isn't even all of this anyways, the issue is the mechanic. A simple wait 24 hours rule for non-ko'd characters to teleport out of homestead claimed lean-to's would suffice. That way if someone is going to kill or KO them they can and if they are just going to let them rot the player stuck can atleast go back to boston instead of losing a character.
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Re: Can indefinitely trap players on claims

Postby staxjax » Thu Feb 21, 2013 8:55 pm

So lets move all the leantos off of the claim to an unclaimed area...hmm, bad idea.


Regardless of your poor judgment, I agree that if respawning at your leanto would cause you to KO again it should spawn you in Boston instead. Unfortunately, you cannot enter Boston if you have crime status so this still wouldn't work for people that are stuck in KO loop while having crime debuff.
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