Animal nightmares

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Re: Animal nightmares

Postby JohnCarver » Tue Aug 11, 2015 10:18 am

Ok.... I've taken a deeper look into this today. I'll be making some adjustments to sickness mechanics in the next patch.

First of all. I don't believe any of you can get your animals to get sick more than once every 5 hours or so on average. I sure it is possible that if you let your animal stay sick for 3-5 hours, you could then cure him before his next 'check' and he could rapidly become sick a 2nd time. The worst of all animals on vulnerability were suffering from a 50% chance to get sick outside of barns every 5-6 hours. The best 'store bought' animals were getting sick with about a 25% chance outside of a barn every 18 hours or so. This was probably a bit too aggressive for those who didn't have a barn, however, once you breed the animals vulnerability down low enough it is entirely possible to have a lineage of animals that has less than a 1% chance to get sick, even outside of barns so this problem was very capable of being mitigated.

I think the largest issue I identified is the 'check' when the animal was out of food. A hungry animal was 700% more likely to get sick than an animal who had recently eaten. What I imagine was happening here is animals were wandering out of trough range, then missing a single feeding, thus giving them the immunity loss and thus causing them to get sick far too frequently. I will go ahead and remove this mechanic for the time being after the next restart as I'm not entirely sure that part was necessary.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Animal nightmares

Postby Tulgarath » Fri Aug 14, 2015 3:36 pm

The only time my animal had ever been under 100 with the exception of the goat (probably killing himself). I got two males to start, so had to wait on a female to have a breeding cupple. Not sure what else to do besides wait. They are so easily killed/griefed in town, forgive me if I didn't seek out someone to swap goats with.

So they can get sick every 5 hours. ..considering my town has largely gone MIA from the expedition, and I have a full time job, should I just walk away from animals, because they cannot be realistically taken care of by one person (unless I luck out on genetics or wait for someone to sell me one bred with the proper genetics?)?

I'm not complaining, just don't want to waste my time if it's that statistically improbable. I get its a multilayer game, so if this system requires multiple, then I'd rather back out now rather than get frustrated with the entire game because of one system.
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Re: Animal nightmares

Postby rustles » Sat Aug 15, 2015 7:24 am

Yeah I know how you feel. I literally check up on them every 2 hours and then wake up to find one of them dead.

I figure they can die from sickness within 10 hours or something?

IDK I might have an easier time raising animals in real life than I do in this game XD.
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Re: Animal nightmares

Postby JohnCarver » Sun Aug 16, 2015 4:07 am

The sickness will be adjusted down fairly heavily in the next patch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Animal nightmares

Postby Tulgarath » Sun Aug 16, 2015 7:08 pm

Here is to saving up a few 1000 more silver in hopes my animals don't drop dead again...sigh.
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