Claim walls, making the game unplayable for new players

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Re: Claim walls, making the game unplayable for new players

Postby MagicManICT » Thu Jan 03, 2013 5:27 am

weissesbaer wrote:I just swim around them.


Big assumption that A) a fresh off the boat toon has swimming and B) has enough phlegm to get around (can't recall if you can swim through personal claims and not leave a trespassing marker).
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Re: Claim walls, making the game unplayable for new players

Postby Mereni » Thu Jan 03, 2013 5:54 am

I don't know about the other servers, but Plymoth has a gap near the Reservation so anyone who wants to leave without using the wilderness spawn can do so there. It also has the useful effect of funneling newbies to the reservation, which is a good place to start anyway.
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Re: Claim walls, making the game unplayable for new players

Postby Dallane » Thu Jan 03, 2013 5:58 am

Mereni wrote:which is a good place to start anyway.


Yeah if you enjoy slave labor and getting killed
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Re: Claim walls, making the game unplayable for new players

Postby Mereni » Thu Jan 03, 2013 6:05 am

Dallane wrote:
Mereni wrote:which is a good place to start anyway.


Yeah if you enjoy slave labor and getting killed


I don't know how other people fare, but without all the tools like the sawbuck readily available for use at the reservation, I don't now whether I would have gotten through the beginning of the game.

Anyway, the claim wall isn't a bug, it's a feature.
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Re: Claim walls, making the game unplayable for new players

Postby Coconut » Thu Jan 03, 2013 6:07 am

Citizens of the New World! Fight the fake lords and dumbasses invading your homeland.
viewtopic.php?f=6&t=3441
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Re: Claim walls, making the game unplayable for new players

Postby MagicManICT » Thu Jan 03, 2013 6:29 am

Not really a bug, but it's up in the air amongst the players whether this is an exploit. This general answer has been given and Bugs isn't the place to discuss politics. Thread closed.
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