I can't make an official answer here. We'll get TotalyMoo or one of the devs to comment and this issue has been forwarded to them (thanks sabinati for doing so). Most likely you'll get a PM from Moo in the next 48 hours. In the mean time, everyone keep to the specifics of the bug or I'm going to hand out warnings. Rogoku isn't wrong as developers tend not to hand out compensation for known bugs during betas or on test servers. Seatribe has had a history of being even more hard line on the issue.
In the mean time, our vets are trying to figure out what, exactly, the issue is here and explain how some of the mechanics do work (or should work).
I'm not trying to be an ass by saying this last part, but if your group is good testers, then they should understand this is a beta and that it is up to each tester to familiarize themselves with the state of the game. Good testers coming into a six month old beta look these things up. Some of the things you mention are known issues, such as the inability to destroy the town bell. (Currently, the bell can not be destroyed even if it has been neglected and would otherwise be in a "decaying" state.) There is a bug tracker and two forums of known issues.(There is even a nice, convenient list of issues posted on the Paradox Plaza forums.)
Serj wrote:I know almost nothing about HiH, but I shouldn't because it's Salem.
Nobody is saying you need to. As much as a few have argued otherwise, Salem is a commercial version of Haven (or HnH 2 if you want to call it that). Many of the core mechanics and concepts are identical. This is why some of the vets are bringing these things up. Issues like this are deviating from the mechanics that were used in Haven when the rest of core mechanic (such as town functionality) is nearly identical.