DarkNacht wrote:Making a hole that your profession bonus does not work for feels a lot like being strongly prodded to buy the items, why not just have store bought items have a moderate multiplicative bonus to your speed. If a decent set made you work at 1.4x speed and a store item also boosted your work speed 1.4x you could use the store item as a replacement for clothing or use it to boost your work speed up to 1.96x. Which would be enough to definitively make it worth buying if you did that type of work a lot but would not make people feel like there was a part of their profession that they could not advance in with out getting it.
We originally tried this. The problem was that both the tool AND the civilian sets felt underpowered in their own right. For example there was already a post on this forums that said Woodworking was broken because he '
only' got a 40% speed increase for something like +200 WW. Now can you imagine if you are saying that 500+ (The top) would be 1.4X (40%). This would mean somebody with 100 woodworking would be getting a 10% increase? A noob artifice then giving a less than 1% increase.
There was simply no way to balance the speed we wanted players to get with having 'two' different systems doing the exact same thing to the same action without drastically slowing down the normal speed (non civ artifice, non tool). The next best solution was to have the majority of a professions actions be effected by Civ's and the remaining one to be something for players who either support the game or trade with somebody who supported the game.