Crash when getting in game after selecting new character.

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Re: Crash when getting in game after selecting new character

Postby Vulkus » Thu Dec 06, 2012 9:03 am

Thank you for the trouble but even that didn't change anything. Still getting the exact same error every time.
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Re: Crash when getting in game after selecting new character

Postby Chiprel » Thu Dec 06, 2012 9:08 am

Thats really weird.
Can you connect/download this file manually?
http://plymouth.seatribe.se/res/gfx/bor ... l-kjol.res <-thats one from your error
Maybe someone more knowledgable will help you. Good luck with getting salem to run! :)
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Re: Crash when getting in game after selecting new character

Postby MagicManICT » Thu Dec 06, 2012 3:13 pm

If you're on Windows of any variety (4.x or newer) navigate to "%user%\.salem\cache\res". The %user% is a predefined environment variable in Windows that will always point to the current user's directory no matter what version of Windows is being run.
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Re: Crash when getting in game after selecting new character

Postby Saviour+Christ+ » Thu Dec 13, 2012 11:01 pm

Ive got the same problem

viewtopic.php?f=10&t=2950

Im running windows 7 with windows firewall.

Ive done searches and cant even find the .salem folder.
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Re: Crash when getting in game after selecting new character

Postby Saviour+Christ+ » Sat Dec 15, 2012 1:29 am

Any help from the DEV team would be massively appreciated, been dying to play this game for months ¦]
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Re: Crash when getting in game after selecting new character

Postby flyermonkey » Mon Dec 24, 2012 5:56 am

Having the same problem. Running a Windows 8 Laptop. Can't seem to get it :( could it possibly be an issue with OpenGL?
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Re: Crash when getting in game after selecting new character

Postby MagicManICT » Mon Dec 24, 2012 6:04 am

I wish I could recall what exactly the issue was with this. The only conversation I recall on the matter was on IRC and I don't have logs of it. I know communication errors were mentioned at one point, but nothing definitive was decided as to what a fix might be.

edit: I believe, if I recall correctly, the issue is in the downloading and caching of the resources. For some reason, one or more resources didn't cache properly or the connection is interrupted causing the client to crash when it tries to utilize the data.
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Re: Crash when getting in game after selecting new character

Postby Ethan » Tue Dec 25, 2012 3:44 am

Got the same problem

Code: Select all
javax.media.opengl.GLException: java.lang.RuntimeException: Delayed error in resource gfx/borka/admiral-kjol (v6), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:383)
   at haven.HavenPanel.run(HavenPanel.java:418)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/borka/admiral-kjol (v6), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
   at haven.Resource.checkerr(Resource.java:1403)
   at haven.Resource.layers(Resource.java:1238)
   at haven.Resource.layers(Resource.java:1282)
   at haven.Composited.nmod(Composited.java:329)
   at haven.Composited.changes(Composited.java:357)
   at haven.Composited.setup(Composited.java:363)
   at haven.RenderList.setup(RenderList.java:98)
   at haven.MapView$Clicklist.setup(MapView.java:440)
   at haven.RenderList.add(RenderList.java:135)
   at haven.MapView$5.add(MapView.java:532)
   at haven.Composite.setup(Composite.java:64)
   at haven.Gob.setup(Gob.java:199)
   at haven.RenderList.setup(RenderList.java:98)
   at haven.MapView$Clicklist.setup(MapView.java:440)
   at haven.RenderList.add(RenderList.java:135)
   at haven.MapView$5.add(MapView.java:532)
   at haven.MapView.addgob(MapView.java:339)
   at haven.MapView$4.setup(MapView.java:348)
   at haven.RenderList.setup(RenderList.java:98)
   at haven.MapView$Clicklist.setup(MapView.java:440)
   at haven.RenderList.setup(RenderList.java:123)
   at haven.MapView.checkgobclick(MapView.java:535)
   at haven.MapView.access$1000(MapView.java:37)
   at haven.MapView$Hittest.run(MapView.java:784)
   at haven.MapView.undelay(MapView.java:556)
   at haven.MapView.draw(MapView.java:651)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:354)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:61)
   at haven.UI.draw(UI.java:139)
   at haven.HavenPanel.redraw(HavenPanel.java:271)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 6)
   at haven.Resource.load(Resource.java:1346)
   at haven.Resource.access$300(Resource.java:39)
   at haven.Resource$Loader.handle(Resource.java:444)
   at haven.Resource$Loader.run(Resource.java:423)
   at java.lang.Thread.run(Unknown Source)


anyone found the fix?
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Re: Crash when getting in game after selecting new character

Postby ItKeepsLagging » Wed Mar 27, 2013 12:38 pm

I have this problem too.

I have "uninstalled" (the files are run off the website, meaning you can't just manually download the file and replace the corrupted one on your computer with it) and reinstalled this multiple times, and I keep getting the same problem with the same file. Why can't we just download the files to our computers?
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