disconnect on loading new area

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Re: disconnect on loading new area

Postby Klabam » Fri Jan 04, 2013 9:27 pm

I mostly just get kicked right out again, but this time i got an error. Maybe somebody can translate this?

javax.media.opengl.GLException: haven.Defer$DeferredException: java.lang.NullPointerException
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Defer$DeferredException: java.lang.NullPointerException
at haven.Defer$Future.get(Defer.java:111)
at haven.LocalMiniMap.draw(LocalMiniMap.java:375)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:423)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:273)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at javax.imageio.ImageIO.write(Unknown Source)
at haven.LocalMiniMap.store(LocalMiniMap.java:440)
at haven.LocalMiniMap.access$1(LocalMiniMap.java:434)
at haven.LocalMiniMap$4.call(LocalMiniMap.java:366)
at haven.LocalMiniMap$4.call(LocalMiniMap.java:1)
at haven.Defer$Future.run(Defer.java:90)
at haven.Defer$Worker.run(Defer.java:167)
Klabam
 
Posts: 7
Joined: Mon Dec 10, 2012 7:58 pm

Re: disconnect on loading new area

Postby MagicManICT » Sat Jan 05, 2013 5:33 am

There's not much to say here. The problem with this crash looks to be a driver problem. I'm not sure why it's giving that exception, though, and other crashes giving it haven't really had a solution yet.
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JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: disconnect on loading new area

Postby Klabam » Sat Jan 05, 2013 1:05 pm

Ok, thanks again for the reply.

I am working on a new clean installation of Windows 7 on my pc. Something i needed to do because starting up is getting really slowly and i got other problems i cant solve in an easier way.
So maybe a "hard reset" of windows will help...

If that does not work, i will have to life with it or quit the game i guess, but thanks anyway. I will post a new message when i got my pc up a running again (although i dont look forward to reinstalling, got some issues with raid-settings etc..)
Klabam
 
Posts: 7
Joined: Mon Dec 10, 2012 7:58 pm

Re: disconnect on loading new area

Postby MagicManICT » Sat Jan 05, 2013 4:50 pm

Just to check: is this with Ender's or with the original client?
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
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Joined: Wed Aug 01, 2012 1:46 am

Re: disconnect on loading new area

Postby Klabam » Sun Jan 06, 2013 10:58 am

MagicManICT wrote:Just to check: is this with Ender's or with the original client?


Both..

But something else: I think i fixed it! (pats himself on the shoulder) :D

I know, i know, i should have checked this much earlier, but did not know how to do it :oops: : check the ports on the router and make sure tcp 1871 and UDP 1870 are open as mentioned in the thread before.

Since a total reinstall of Windows 7, Java and all the drivers did not help and MagicManICT said it has got to be networkissues I learned myself how to open ports on the router. And now it seems to work as smooth as it has never done before. I guess i will be reading more about port forwarding in the coming days. ;)

The reinstall of windows brought the start up time back to 1,5 minutes instead of 10 (untill fully functional)... so that was worth the effort too.

So when anybody else has got this issues and does not have much experience with router installation. Check it out, read about it, and you will fix it!

Thanks again to MagicManICT for the replies and patience.

cya in game!


(BTW i am running in and out my hovel just to enjoy how quick it can go...)
Klabam
 
Posts: 7
Joined: Mon Dec 10, 2012 7:58 pm

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