Walnuts

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Re: Walnuts

Postby DarkNacht » Mon Sep 29, 2014 12:39 am

JohnCarver wrote:Because tree production is based on the decay rate.

We plan on implementing a better nut system in the future. We just had to cut it to keep schedule for the time being.

Any chance this will be part of a larger system including fruit trees?
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Re: Walnuts

Postby JohnCarver » Mon Sep 29, 2014 1:34 am

lachlaan wrote:Fair enough, i'll make due until it gets implemented :) When you feel like tweaking the current stuff a bit I have some ideas about it, perhaps put up a feedback thread like with PvP so people can share their feelings about how easily accessible the various foods are compared to others.


PM me your list of things you feel are unbalanced or off on their values.

DarkNacht wrote:Any chance this will be part of a larger system including fruit trees?

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ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Walnuts

Postby ImpalerWrG » Mon Sep 29, 2014 4:08 am

Purdy :P
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