Rolling pin not working for all doughs

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Re: Rolling pin not working for all doughs

Postby LOMS » Sat Aug 23, 2014 1:34 am

JohnCarver wrote:
DarkNacht wrote:For example there was already a post on this forums that said Woodworking was broken because he 'only' got a 40% speed increase for something like +200 WW.

You know, before last patch theese stats were more obvious to me. +200 Woodworking/Soil Digging/Or Anything meant +200% to original speed. Are you trying to force me buy some tool, which even haven't been implemented yet?
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Re: Rolling pin not working for all doughs

Postby DarkNacht » Sat Aug 23, 2014 2:17 am

JohnCarver wrote:Please consider the Progress bar when making your claims. Simply saying "make it 20% faster" does not work when that difference is between 50% and 60% on a progress meter (all still 2 ticks).


Thats just if it increasing the % gained per tic, could you have the items decrease the time between tics?
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Re: Rolling pin not working for all doughs

Postby LOMS » Sat Aug 23, 2014 2:45 am

DarkNacht wrote:
JohnCarver wrote:Please consider the Progress bar when making your claims. Simply saying "make it 20% faster" does not work when that difference is between 50% and 60% on a progress meter (all still 2 ticks).


Thats just if it increasing the % gained per tic, could you have the items decrease the time between tics?


Yeah, distinguish the efficiency and speed is a nice idea.
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Re: Rolling pin not working for all doughs

Postby JohnCarver » Sat Aug 23, 2014 2:46 am

LOMS wrote:You know, before last patch theese stats were more obvious to me. +200 Woodworking/Soil Digging/Or Anything meant +200% to original speed. Are you trying to force me buy some tool, which even haven't been implemented yet?


Nope... The major point of this thread is that specialized tools will only effect one particular task in an industry. Also, pre-patch things were certainly not a blanket speed increase based on the number as you are suggesting.

DarkNacht wrote:Thats just if it increasing the % gained per tic, could you have the items decrease the time between tics?

The speed per tick is already fast enough to make the numbers barely distinguishable on some industries. So again. If we WERE to invest time into this the only way to go would be backwards and to slow down the speed in which progress ticks accrue.

Basically, Civilian artifices are going at the maximum speeds we find acceptable based on the maximum values you can obtain in a perfect set of gear. If we want tools to later effect them, then we would have no choice but to nerf their speeds in general to make 'room' for these new tool speed increases.
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Re: Rolling pin not working for all doughs

Postby DarkNacht » Sat Aug 23, 2014 3:19 am

JohnCarver wrote:Basically, Civilian artifices are going at the maximum speeds we find acceptable based on the maximum values you can obtain in a perfect set of gear. If we want tools to later effect them, then we would have no choice but to nerf their speeds in general to make 'room' for these new tool speed increases.

That seems less than ideal but, I think that would still be better then just having holes in bonuses and will likely cause less confusion and frustration with new players.
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Re: Rolling pin not working for all doughs

Postby JohnCarver » Sat Aug 23, 2014 3:25 am

DarkNacht wrote:That seems less than ideal but, I think that would still be better then just having holes in bonuses and will likely cause less confusion and frustration with new players.


It is something we will definitely keep our eye on and consider as we keep developing the civ artifice and implement the tool system.
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Re: Rolling pin not working for all doughs

Postby Tammer » Sat Aug 23, 2014 12:16 pm

I get why the rolling pin shouldn't affect all baking - trouble with overlapping systems, "forcing" to buy store items, etc. But I am still confused about the "doughs". Will the rolling pin also increase the speed of making the other doughs like ryebread dough? If not the tooltip should be changed.
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Re: Rolling pin not working for all doughs

Postby RonPaulFTW » Sun Aug 24, 2014 1:29 pm

JohnCarver wrote:
DarkNacht wrote:That seems less than ideal but, I think that would still be better then just having holes in bonuses and will likely cause less confusion and frustration with new players.


It is something we will definitely keep our eye on and consider as we keep developing the civ artifice and implement the tool system.


I understand why you want to talk in "ticks" instead of percentages. So what's wrong with this approach:

N00b gear gets you from 6 or 7 down to 4 or 5 ticks.
End game gear gets you down to 3 ticks
Perfectly slotted gear gets you to 2 ticks. (This would include slotting some of the rare / expensive artifacts from other professions to get the +8 general productivity boost from them)
Buying the profession tool also gets you from 3-2 ticks - etc...
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Re: Rolling pin not working for all doughs

Postby lachlaan » Sun Aug 24, 2014 1:44 pm

I haven't yet tested this, but are the doughs that are excluded from the rolling pin's effects at least affected by the culinary stat? Otherwise, they're just entirely abandoned, which is what the initial concern was. I do however agree that nothing affected by the rolling pin (or the specific tool in the case of other professions), should also be affected by the work stat.
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Re: Rolling pin not working for all doughs

Postby KruskDaMangled » Sun Aug 24, 2014 9:22 pm

So the rolling pin...
Any plans for us to be able to make it, or an inferior version?

Because we can make houses, and I've read stories about pioneers and pilgrims making makeshift rolling pins out of little pine logs, sticks/branches, and a knife and stuff. They weren't very GOOD compared to a real one, but they worked.
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