When was last update changed Low graphics?

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When was last update changed Low graphics?

Postby Biddas » Mon Oct 14, 2013 8:41 am

Walls /coal clamp/another buildings/
It's some chenged and graphics very lower/
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Re: When was last update changed Low graphics?

Postby TeckXKnight » Mon Oct 14, 2013 10:52 am

That might have to do with the new texture loading system. Perhaps your system is having problems with it?
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Re: When was last update changed Low graphics?

Postby Biddas » Mon Oct 14, 2013 10:56 am

TeckXKnight wrote:That might have to do with the new texture loading system. Perhaps your system is having problems with it?



i think not
cause i'm playing 4 month and never had problems with it/
but when was update with water/begin problems in game
white lags/
then when i log in with new last update i think nothing changed but when i saw my walls/it's really became low grapchics
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Re: When was last update changed Low graphics?

Postby RonPaulFTW » Mon Oct 14, 2013 11:30 am

Biddas wrote:Walls /coal clamp/another buildings/
It's some chenged and graphics very lower/


I noticed the same. Granted I'm using ender's client so it could be that.

Most of the graphics are the same though - and the game is now using half the memory so no complaints here.
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Re: When was last update changed Low graphics?

Postby TeckXKnight » Mon Oct 14, 2013 12:47 pm

The new texture loading system was implemented last night with the latest update.
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Re: When was last update changed Low graphics?

Postby alloin » Mon Oct 14, 2013 3:05 pm

I noticed a quality drop in some textures aswell

look at this wall, first pic is pre-patch

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Re: When was last update changed Low graphics?

Postby TeckXKnight » Mon Oct 14, 2013 9:48 pm

The textures look less sharp now than before so I wonder if it's possible that it's an antialiasing issue?
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Re: When was last update changed Low graphics?

Postby loftar » Mon Oct 14, 2013 10:54 pm

Well, I did turn on trilinear filtering on some textures when I went over them, which is most likely what you're reacting to.

I do agree that such filtering has some problems, especially when it comes to sharpness, but on the other hand it makes the textures flicker a lot less with movement, which is a nice thing. I sometimes don't really know which is worth more. It's also more GPU-friendly, however, and taxes your texture caches less and thus makes rendering a bit faster.
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Re: When was last update changed Low graphics?

Postby MagicManICT » Tue Oct 15, 2013 12:51 am

Still a lot of lower end GPUs out there that can't run a lot of filtering along with higher graphics. Not everyone has $1500 for a good gaming laptop or $300-$500 for the latest desktop GPUs. Go with the choice that gives the most performance for the default, I say. With the graphics being moddable, you guys could provide the raw graphics for players that want to use their higher performance hardware (assuming they can force filtering in their drivers without crashing the engine).
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