The Hunters become the Hunted

Forum for In-Game politics, relations and matters of justice.

Re: The Hunters become the Hunted

Postby colesie » Mon Sep 09, 2013 12:52 pm

Claeyt wrote:WTF Jorb? Did he say anything? Why in the hell is Jorb helping the Chief destroy bases now?

You've been trolled how many times? You must be the most gullible person on the planet.
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Re: The Hunters become the Hunted

Postby Claeyt » Mon Sep 09, 2013 1:06 pm

colesie wrote:
Claeyt wrote:WTF Jorb? Did he say anything? Why in the hell is Jorb helping the Chief destroy bases now?

You've been trolled how many times? You must be the most gullible person on the planet.

Supposedly someone saw him on IRC, so meh, whatever. If it was actually him, I'd be surprised, but it would be nice to see him actually playing and testing his game.
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Re: The Hunters become the Hunted

Postby Binks » Mon Sep 09, 2013 1:30 pm

It's most likely Jorb. He's been asking me a lot of questions lately in game. I'm glad he's taking some of my opinions into consideration. My biggest complaint is Braziers being to strong at this point. So he was most likely there to see them in action. Though it doesn't look like they had any sadly.
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Re: The Hunters become the Hunted

Postby Judaism » Mon Sep 09, 2013 1:41 pm

Binks wrote:My biggest complaint is Braziers being to strong at this point.


I used to complain about this when I were solo raiding but I kinda changed on it.

Big villages with 200 braziers + shoudn't be raid-able with 1-2 people you have to get a team even when you have strong chars above 500 biles.

I hope they don't nerf the braziers I'd rather keep it this way or get additional raiding options.
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Re: The Hunters become the Hunted

Postby Thor » Mon Sep 09, 2013 1:46 pm

Raid mechanics won't probably ever be totally balanced with defence mechanics.
I sure hope they will be, but I think it's unlikely.
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Re: The Hunters become the Hunted

Postby Binks » Mon Sep 09, 2013 2:41 pm

Judaism have you ever attended a major town raid? Because even with huge numbers the braziers are extremely overpowered. If they stay the same I would like them to cost a lot more something like 10+ iron bars per brazier. The cost of braziers is way to cheap for how strong they are.
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Re: The Hunters become the Hunted

Postby RuneNL » Mon Sep 09, 2013 2:54 pm

Binks wrote:Judaism have you ever attended a major town raid? Because even with huge numbers the braziers are extremely overpowered. If they stay the same I would like them to cost a lot more something like 10+ iron bars per brazier. The cost of braziers is way to cheap for how strong they are.


Raiding still happens and as it is now, newbie raiders pick on lesser defended claims.
I personally think they are fine.

If one puts a lot of time and effort in building a proper defense, so must the attackers put a lot of effort in building a proper offence. Or just use an alternative aproach to taking a place.

If anything I think crime itself should be easier solved/resolved.


Then again... This is a very difficult issue I think.
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Re: The Hunters become the Hunted

Postby Binks » Mon Sep 09, 2013 3:30 pm

RuneNL wrote:If anything I think crime itself should be easier solved/resolved.


I could agree with this, but again unless you are actively raiding people with good defenses you don't have a clue.
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Re: The Hunters become the Hunted

Postby RuneNL » Mon Sep 09, 2013 4:10 pm

Binks wrote:
RuneNL wrote:If anything I think crime itself should be easier solved/resolved.


I could agree with this, but again unless you are actively raiding people with good defenses you don't have a clue.


I know they are quite OP. However I think the baziers should only be nerfed in the name of righteousness (getting a criminal).
Like when you tracked a criminal you could, for example, trigger faith of the righteous for a defense buff or no crime debuff at all.

But you are right Binks, I am by no means an active Raider. However I believe some kind of ballance would be needed.
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Re: The Hunters become the Hunted

Postby Binks » Mon Sep 09, 2013 4:51 pm

RuneNL wrote:
Binks wrote:
RuneNL wrote:If anything I think crime itself should be easier solved/resolved.


I could agree with this, but again unless you are actively raiding people with good defenses you don't have a clue.


I know they are quite OP. However I think the baziers should only be nerfed in the name of righteousness (getting a criminal).
Like when you tracked a criminal you could, for example, trigger faith of the righteous for a defense buff or no crime debuff at all.

But you are right Binks, I am by no means an active Raider. However I believe some kind of ballance would be needed.


I think they should be a force to reckon with. They are just a little to much in their current state for the cost of them. Either make them 4 iron bars strong or make them require more. Maybe even make them have a tier system or something where you can upgrade them to their current state? I dunno but something needs to change.
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