Population Statistics Website

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Re: Population Statistics Website

Postby Khaztropix » Thu Aug 29, 2013 3:49 am

DarkNacht wrote:
Plymouth
State Up
Users 6
Load 1%

Roanoke
State Up
Users 34
Load 19%

Jamestown
State Up
Users 30
Load 6%

Plymouth's population is now down to the Chief and his alts.


Quite the opposite... the population is down because Chief and his alts are not online ¦]
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Re: Population Statistics Website

Postby Claeyt » Thu Aug 29, 2013 4:05 am

Khaztropix wrote:Quite the opposite... the population is down because Chief and his alts are not online ¦]


¦] :lol: ¦] :lol: ¦] :lol: ¦]
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Re: Population Statistics Website

Postby staxjax » Thu Aug 29, 2013 8:54 am

*****, just get it over with. Wipe the current 3 worlds and make one new server. That 3 months worth of multiple server support development was a waste of time anyways.
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Re: Population Statistics Website

Postby CeliahAiley » Thu Aug 29, 2013 1:02 pm

staxjax wrote:*****, just get it over with. Wipe the current 3 worlds and make one new server. That 3 months worth of multiple server support development was a waste of time anyways.


No it wasn't. 3 servers has allowed unique political atmospheres to emerge on each server that now has each its' own history. I would rather have 3 servers with fewer people than 1 server with 3x as many.
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Re: Population Statistics Website

Postby Dallane » Thu Aug 29, 2013 3:57 pm

CeliahAiley wrote:
staxjax wrote:*****, just get it over with. Wipe the current 3 worlds and make one new server. That 3 months worth of multiple server support development was a waste of time anyways.


No it wasn't. 3 servers has allowed unique political atmospheres to emerge on each server that now has each its' own history. I would rather have 3 servers with fewer people than 1 server with 3x as many.


>he thinks the political atmospheres are interesting
>one group per server is awesome
>back to haven i go
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Re: Population Statistics Website

Postby MagicManICT » Fri Aug 30, 2013 1:06 am

It's because there are three servers we have the "unique" political landscape of only a single major faction per server. Big reason for this? Lack of population (and no way to move yourself between the servers as has been stated should come).

Then again, it may only be one faction in control of two servers... (I'm still confused on that whole candy gang and tribe thing... :? ) Of course, if that was possible, the whole thing might be ran by "the tribe".

Then again, you only have two factions in Haven (worth mentioning). Everyone else is either allied to them or hiding out from all. You also have about 5-10x the active players.

So going by some of the statements here, looks like things are right on par on the "political" landscape.

Dallane wrote:>he thinks the political atmospheres are interesting


I'm assuming you're discussing the current landscape, and not game politics in general. In that case, I have to agree, but then the same is true of Haven. It's been the same war for the last... 2 1/2 years?
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Re: Population Statistics Website

Postby Potjeh » Fri Aug 30, 2013 12:12 pm

Haven's politics were quite interesting before rampant bug abuse killed the very soul of the game.
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Re: Population Statistics Website

Postby sabinati » Fri Aug 30, 2013 5:46 pm

Potjeh wrote:Haven's politics were quite interesting before rampant bug abuse killed the very soul of the game.


yeah world 1 was awesome
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Re: Population Statistics Website

Postby Claeyt » Sat Aug 31, 2013 1:49 am

sabinati wrote:yeah world 1 was awesome


World 1 bug abuse proven. Sabinati confirmed as trying to hide coal bug abuse info from other players. Scammer. :lol: :D :lol:
Last edited by Claeyt on Sat Aug 31, 2013 2:59 am, edited 1 time in total.
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Re: Population Statistics Website

Postby colesie » Sat Aug 31, 2013 2:13 am

Claeyt wrote:
sabinati wrote:yeah world 1 was awesome


World 1 bug abuse proven. Sabinati confirmed as trying to hide coal bug abuse info from other players. Scammer. :lol: :D :lol:

Haven has always had bugs

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