The fail chasing on JTG

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Re: The fail chasing on JTG

Postby colesie » Fri Aug 23, 2013 4:43 am

Ikpeip wrote:Good evening,
Claeyt wrote:
Soooo....

How did PmP on Dan break into the fort without a Waste Claim? Did they give you citizenship and citizenship giving? Why weren't any of the braziers firing in that last fight shot?

Dangerous Dan was not present for any of these activities. It was already explained in this thread (in detail) why a Waste Claim was not needed. You are not good at reading.

Claeyt wrote:
Man, drama galore.....Willy and Judaism have had a tough week.

http://www.youtube.com/watch?v=nRPKY0feClY
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Re: The fail chasing on JTG

Postby bigwilystyln » Fri Aug 23, 2013 4:46 am

no i did not give Jtg any permissions but party leader, which i noticed his leanto alt was pointing at my base right away and told him about the possibility of him using an alt to break in right away... somethin they will not tell you, thus proving it was just a matter of trust... p.s. before i was murdered on roanoke I had full intentions of letting the tribe know i was gonna quite, i even told Jtg that just in case he wasn't "Coles"... so, they then decide to go through with the back stab.
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Re: The fail chasing on JTG

Postby bigwilystyln » Fri Aug 23, 2013 4:59 am

dam... :shock: all should man up and be honest, im about done with this forum **** cause tribe and binks will go to any measure of ***** to explain why they are such honorable, cool people :roll: , well to be honest i know them well enough now and its not worth arguing with them, they will forget any truths that dishonor the way they do things... enough said, i don't care what you say in response its a waste of my precious time... cause i know it will be another bull **** story :lol:
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Re: The fail chasing on JTG

Postby Claeyt » Fri Aug 23, 2013 5:25 am

I think you're right. I think they don't want to say how PmP got 'Waste' rights. Is it a Bug?
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Re: The fail chasing on JTG

Postby jophbot » Fri Aug 23, 2013 5:39 am

Was there any way there to use the 5 minute timer on porting a new toon to a HS? That's an honest question, nothing more, I don't know siege mechanics well at all
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Re: The fail chasing on JTG

Postby Claeyt » Fri Aug 23, 2013 6:07 am

jophbot wrote:Was there any way there to use the 5 minute timer on porting a new toon to a HS? That's an honest question, nothing more, I don't know siege mechanics well at all

5 minute timer? Nobody gave up their HS I don't think. I'm sure the tribal transporter alt was just ported there from a little claim placed out there. If he had ported a guy into the town he would have probably been trapped there. What the Chief's describing is PmP being able to blow the walls on Willy's town without having a waste claim up or town permissions for waste. If he was able to waste (or destroy) the walls simply because he was invited to be a member of the party by the leader of the party (the Chief) then they've discovered a rather major bug in the 'Party' game mechanics. If instead Willy had given JTG (the Chief) citizenship and the ability to give citizenship to PmP then that would have been a major mistake on Willy and Judaism. You'll notice that the Tribe isn't saying here how they were able to waste (destroy) the walls of Willy's town which is starting to point towards the bug theory. They'll probably have more to say here at some point.
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Re: The fail chasing on JTG

Postby Binks » Fri Aug 23, 2013 6:16 am

Claeyt wrote:
jophbot wrote:Was there any way there to use the 5 minute timer on porting a new toon to a HS? That's an honest question, nothing more, I don't know siege mechanics well at all

5 minute timer? Nobody gave up their HS I don't think. I'm sure the tribal transporter alt was just ported there from a little claim placed out there. If he had ported a guy into the town he would have probably been trapped there. What the Chief's describing is PmP being able to blow the walls on Willy's town without having a waste claim up or town permissions for waste. If he was able to waste (or destroy) the walls simply because he was invited to be a member of the party by the leader of the party (the Chief) then they've discovered a rather major bug in the 'Party' game mechanics. If instead Willy had given JTG (the Chief) citizenship and the ability to give citizenship to PmP then that would have been a major mistake on Willy and Judaism. You'll notice that the Tribe isn't saying here how they were able to waste (destroy) the walls of Willy's town which is starting to point towards the bug theory. They'll probably have more to say here at some point.


It's not a bug you moron. It has been like that forever. How do you think I was able to work on the arena with my main character? Do you not remember having to be in the party to be able to dig?
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Re: The fail chasing on JTG

Postby jwhitehorn » Fri Aug 23, 2013 6:22 am

Claeyt confirmed to still not know how this game works.

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Re: The fail chasing on JTG

Postby jophbot » Fri Aug 23, 2013 6:37 am

Mystery solved, no grand conspiracies
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Re: The fail chasing on JTG

Postby Claeyt » Fri Aug 23, 2013 6:45 am

Binks wrote:It's not a bug you moron. It has been like that forever. How do you think I was able to work on the arena with my main character? Do you not remember having to be in the party to be able to dig?

I was given the party invite by Maggie as the mayor. If that's the way it works, then I didn't know. I figured the mayor controlled all waste mechanics for the town. Intended mechanic, I don't know, but pretty sneaky either way.

jophbot wrote:Mystery solved, no grand conspiracies

I never said it was a conspiracy. I just didn't know that anybody could give permission through the party chat to destroy or waste a town. I figured an actual citizen or mayor of the town had to party you up to get waste, not some non-citizen. Seems odd the way it works. Non-citizen simply invites someone to a chat party and that person can now lay waste to a town somewhere?
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