Sintara wrote:Im not doing maths just to lvl up lol.
sumone needs to rite up a gide for us normel peeple plz
Like most games, you will do much better if you learn the system. But if you just want some quick suggestions:
Blood
Mushroom Pie /w Barley or Wheat and sugar caps
Windy Poohs /w any T2 or T3 cab and garlic cloves
Phlegm
meat pies /w rye or wheat, bear scraps and turkey cuts
Windy Poohs /w any T2 or T3 cab and garlic bulbs
YB
Aztec Bear
Mushroom Pie /w Rye or Wheat and lavender blewit
Cab rolls /w white cab and bear
BB
meat pies /w barley or wheat, bear scraps and beaver cuts
cabbage cakes /w barley or wheat and red or green cabbage
Also cook up some stuffed turkeys because the parts make good finishers.
You can easily get something decent just by finding a good recipe that you have stuff for and then finding the best choice for the last ingredient and work backwards, look at which humours modify the humour you want on that ingredient, and choosing the next ingredient that is best for those humours.
Choosing a food that has lots of variable ingredients is also a good idea.
As an example, if you want good BB you could notice that meat pies have 3 variable ingredients(grain, shreds and cuts) and have fairly consistent BB output.
So you look at the last ingredient, cuts, and try to find one or two that give good BB modifiers, if you look at the modifiers you will notice that Beaver and Bear have the best modifiers and add part of the Phlegm and YB to the BB. So you look at the next ingredient,shreds, and find the best for BB, and also Phlegm and YB, if you look at the modifiers you will notice that Bear has good Phlegm and great YB and BB modifiers, so it should be what you try for shreds and beaver should be what you use for cuts. Your final BB is now heavily dependent on Phlegm, YB and BB so you can look at the modifiers for grains and see that wheat gives large modifiers to all three. So your final food would be a meat pie made of wheat, bear shreds, and beaver cuts.
This is not the best system but is better then just making everything to find whats best.
If that is still to much work you could also just look at which ingredients and foods give a high modifier to the humour that you are looking for and use them.