How Food Recipes Work

Ask and answer any and all questions pertaining to Salem's game-play.

How Food Recipes Work

Postby DarkNacht » Thu Aug 01, 2013 11:34 pm

The new recipe system is very simplistic compared to the old one, the ingredients just apply a multiplier to each of the humour values and some add some restore chances for different food types.
Because its a simple multiplier the exact numbers are largely irrelevant cooks just need to know that is good for what humour and what each thing restores, eg, bear is good for BB and YB and restores nothing, deer is good for phlegm and restores pies, beaver is good for blood and restores crustacean, ect.

Hopefully the devs will update the new system to be more complex and interesting soon.
Last edited by DarkNacht on Mon Mar 10, 2014 11:49 pm, edited 15 times in total.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: How Food Recipes Work

Postby MagicManICT » Fri Aug 02, 2013 3:21 am

A link to a tool or program that can do the calculations would be good. Matrix math is pretty high level stuff for your average person.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: How Food Recipes Work

Postby DarkNacht » Fri Aug 02, 2013 4:31 am

MagicManICT wrote:A link to a tool or program that can do the calculations would be good. Matrix math is pretty high level stuff for your average person.

I usually don't use them to calculate full matrices so I did not think of that, I posted the one I use and a web one that looks decent.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: How Food Recipes Work

Postby Sintara » Fri Aug 02, 2013 5:18 am

Im not doing maths just to lvl up lol.

sumone needs to rite up a gide for us normel peeple plz
Sintara
 
Posts: 17
Joined: Sun Jul 21, 2013 7:38 am

Re: How Food Recipes Work

Postby DarkNacht » Fri Aug 02, 2013 7:00 am

Sintara wrote:Im not doing maths just to lvl up lol.

sumone needs to rite up a gide for us normel peeple plz

Like most games, you will do much better if you learn the system. But if you just want some quick suggestions:
Blood
Mushroom Pie /w Barley or Wheat and sugar caps
Windy Poohs /w any T2 or T3 cab and garlic cloves
Phlegm
meat pies /w rye or wheat, bear scraps and turkey cuts
Windy Poohs /w any T2 or T3 cab and garlic bulbs
YB
Aztec Bear
Mushroom Pie /w Rye or Wheat and lavender blewit
Cab rolls /w white cab and bear
BB
meat pies /w barley or wheat, bear scraps and beaver cuts
cabbage cakes /w barley or wheat and red or green cabbage
Also cook up some stuffed turkeys because the parts make good finishers.

You can easily get something decent just by finding a good recipe that you have stuff for and then finding the best choice for the last ingredient and work backwards, look at which humours modify the humour you want on that ingredient, and choosing the next ingredient that is best for those humours.
Choosing a food that has lots of variable ingredients is also a good idea.
As an example, if you want good BB you could notice that meat pies have 3 variable ingredients(grain, shreds and cuts) and have fairly consistent BB output.
So you look at the last ingredient, cuts, and try to find one or two that give good BB modifiers, if you look at the modifiers you will notice that Beaver and Bear have the best modifiers and add part of the Phlegm and YB to the BB. So you look at the next ingredient,shreds, and find the best for BB, and also Phlegm and YB, if you look at the modifiers you will notice that Bear has good Phlegm and great YB and BB modifiers, so it should be what you try for shreds and beaver should be what you use for cuts. Your final BB is now heavily dependent on Phlegm, YB and BB so you can look at the modifiers for grains and see that wheat gives large modifiers to all three. So your final food would be a meat pie made of wheat, bear shreds, and beaver cuts.
This is not the best system but is better then just making everything to find whats best.
If that is still to much work you could also just look at which ingredients and foods give a high modifier to the humour that you are looking for and use them.
Last edited by DarkNacht on Mon Oct 28, 2013 9:09 pm, edited 4 times in total.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: How Food Recipes Work

Postby Sintara » Fri Aug 02, 2013 8:35 am

ok well that helps alot so ty
Sintara
 
Posts: 17
Joined: Sun Jul 21, 2013 7:38 am

Re: How Food Recipes Work

Postby jwhitehorn » Fri Aug 02, 2013 8:51 am

Are you sure your Garlic Bulb is correct? Why would the windy Pooh produce such large Phlegm results without large coefficients in the Phlegm Matrix column?

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: How Food Recipes Work

Postby DarkNacht » Fri Aug 02, 2013 7:06 pm

jwhitehorn wrote:Are you sure your Garlic Bulb is correct? Why would the windy Pooh produce such large Phlegm results without large coefficients in the Phlegm Matrix column?

Chief PeePooKaKa
MM Tribe

There was a decimal missing in the BB column but that did not effect the phlegm.
Garlic bulb
Code: Select all
0     2     0     0
0     0     1.5  0 
0     0     0     .8
0     1     0     0

The Phlegm column has a 2 and a 1 that is quite high but part of the high numbers also come from the cabbage and the windy poohs high base matrix.
Base:
Code: Select all
30    0     27.5  0
15    0     25    0
35    0     0     40
25    0     15    0

The ingredient order is cab then garlic.
when we apply the red cab matrix:
Code: Select all
1.6   0     0     .2
0     1.3   0     1
.5    0     1.4   0
.5    0     0     1.5

we get:
Code: Select all
61.75  0.00 38.50  6.00
36.50  0.00 35.00  3.00
76.00  0.00  0.00 67.00
47.50  0.00 21.00  5.00

and after applying the garlic bulb matrix we get:
Code: Select all
  0.00 129.50   0.00  30.80
  0.00  76.00   0.00  28.00
  0.00 219.00   0.00   0.00
  0.00 100.00   0.00  16.80

It gets so high because the garlic bulb gives Phlegm 2x the blood value + the black bile value of the base * cabbage, and red cabbage gives blood 1.6*Bl+.5YB+.5BB and BB gets .2Bl+Ph+1.5BB. So you end up with the final Phlegm value = 2(1.6BL+.5YB+.5BB) + .2Bl+Ph+1.5BB.
So for the sulphur Phlegm value you get Ph== 2(1.6*35+.5*0+.5*40) + .2*35+0+1.5*40=219.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: How Food Recipes Work

Postby Thor » Fri Aug 02, 2013 7:35 pm

Great work, pras, this will definitely go into my Favourites ;)

This one deserves a sticky.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: How Food Recipes Work

Postby DarkNacht » Tue Sep 10, 2013 5:30 pm

Alaras pointed out the the deer matrix was missing a value but it should be correct now.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Next

Return to Help!

Who is online

Users browsing this forum: No registered users and 9 guests