Argost wrote:Guess what? At the rate this game is going it will be down to 50-100 people at best playing.
>implying its not now
Argost wrote:stupid statement
Perma death has nothing to do with low population
Argost wrote:Guess what? At the rate this game is going it will be down to 50-100 people at best playing.
Argost wrote:stupid statement
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Argost wrote:Guess what? At the rate this game is going it will be down to 50-100 people at best playing.
>implying its not nowArgost wrote:stupid statement
Perma death has nothing to do with low population
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
TeckXKnight wrote:Why are you playing a permadeath game at all?
TeckXKnight wrote:Fair enough but it just seems a bit fit for you if you don't like permadeath games.
TeckXKnight wrote:Why are you playing a permadeath game at all?
Sollar wrote:TeckXKnight wrote:Why are you playing a permadeath game at all?
I love everything about this 2 Seatribe games (HnH and Salem), but the permadeath aspect. I find them close to perfect, and there are no other games like these (and i struggled a lot to find one). I won't lie, but if someone releases a HnH or Salem like game without the permadeath I'm sold for it without a doubt. So far I keep playing a crafting game that lately feels more like a post apocalyptic game, where there are close to 50people alive and everything they do is stay alive while scavenging through abandoned and raided towns.
Users browsing this forum: No registered users and 2 guests