RAGERS of the lumberwood, an uplifting tale of natural selec

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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby baronbowden » Tue Sep 11, 2012 3:28 pm

MagicManICT wrote:If I recall right, wasn't Tani there with a "boyfriend?" (According to Darwoth's write-up) If this is actually the case, that's why she was there and dealt with it. I ran into several couples like this in EVE and have spoken with others that have known lots of couples tagging along in game because, well, it's fun to play games together (even better when you win together ;) )



I honestly thought that was a different girl with them. It seemed to be like Tani was semi a lone wolf in the pack just running around trying to find a hide or two to make a backpack...
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby Qukatt » Tue Sep 11, 2012 3:33 pm

MagicManICT wrote:What was hard to understand about it?

1. Putting too much faith in fallible physical defenses.

2. Stating that it will never happen again when it most definitely will in games like this. (Just like a bear ***** in the woods every day)

3. Admitting that the "average" player was the smartest of the group (and thus reinforcing point 2).

If I recall right, wasn't Tani there with a "boyfriend?" (According to Darwoth's write-up) If this is actually the case, that's why she was there and dealt with it. I ran into several couples like this in EVE and have spoken with others that have known lots of couples tagging along in game because, well, it's fun to play games together (even better when you win together ;) )


nah was Shining with the Boyfriend. Though I think boyfriend should make reconsider her as a relationship due to her willingness to move towards cyber with a naked guy in a game XD

I couldn't read his post very well, I think I must be pretty tired as usually i'm ok with speaking/reading engrish. but wow. it made my eyes slip all over the place.


As if a wall magically makes you safe.
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby MrEllu » Tue Sep 11, 2012 3:41 pm

I too, in the name of compassion am feeling a little bit sad for Tani. :cry:
And about the defenses quote from the story:

"well whoever was behind this project apparently did not share that philosophy and not only built next to the beach that every freshly created newb used to forage (and that every pk used for hunting said newbs) but also left virtually all of the **** at their temporary "work camp" unclaimed.

(if it HAD been claimed this story would of never happened as i'd of had no reason to stick around)"

And we must remember that the game is still incomplete, I think we will in future get better walls that need a lot of materials and effort to build, and need a some kind of tool to break, but nobody can read the minds of the developers.
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby baronbowden » Tue Sep 11, 2012 3:56 pm

IMO (not saying this as gospel) Walls might be weak but that isn't a huge issue.

IF you have a double wall or better triple, and then enough braziers overlapping and then preferably an inner wall or two around semi valuables, large claim in each direction the walls are really just to trigger the crime scent and activate braziers.

Unless the raider has a monster stat line in that situation I don't see them making off with much. I would defer to expert opinion though like Darworth who would probably be able to give a more detailed analysis.

We must have noticed a trend where none of these threads are started by people with a fully functioning defense system....

B
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby MrEllu » Tue Sep 11, 2012 4:08 pm

baronbowden wrote:IMO (not saying this as gospel) Walls might be weak but that isn't a huge issue.

IF you have a double wall or better triple, and then enough braziers overlapping and then preferably an inner wall or two around semi valuables, large claim in each direction the walls are really just to trigger the crime scent and activate braziers.

Unless the raider has a monster stat line in that situation I don't see them making off with much. I would defer to expert opinion though like Darworth who would probably be able to give a more detailed analysis.

B


This is true, if you put a lot of time on defenses, you can make it so hard on raiders who are just looking for profit, that they don't bother trying. But if they come with a 3-5 man group, and have some sort of a personal vendetta on you, or just want to grief you, then you can't really do anything even if you have good defenses if you don't live in a large town. I really liked the brick walls from H&H, so as a personal opinion, late game walls would be nice.
Last edited by MrEllu on Tue Sep 11, 2012 4:27 pm, edited 1 time in total.
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby baronbowden » Tue Sep 11, 2012 4:26 pm

which in reality makes sense.

1 person all alone shouldn't be able to fend off 4-5 determined individuals working in concert...
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby MrEllu » Tue Sep 11, 2012 4:29 pm

baronbowden wrote:which in reality makes sense.

1 person all alone shouldn't be able to fend off 4-5 determined individuals working in concert...


Yes, that was a pretty poor example, my bad. But lets just wait and see what the devs have in mind : )
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby MagicManICT » Tue Sep 11, 2012 4:38 pm

Yes, there will be at least two more wall types. At one point jorb had mentioned four (more, as in beyond the one or two already in the game? don't recall) wall types. Some of these probably will require some sort of "siege warfare" to break into.

As far as "feeling safe" behind brick walls in Haven... that's because they were cheap and it was entirely too easy to prevent anyone else from ramming into your village. That's why the game degenerated as bad as it has over the last year and a half--too much protection. I really don't expect the same issue to crop up in Salem, but it's possible.
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby MrEllu » Tue Sep 11, 2012 4:44 pm

MagicManICT wrote:Yes, there will be at least two more wall types. At one point jorb had mentioned four (more, as in beyond the one or two already in the game? don't recall) wall types. Some of these probably will require some sort of "siege warfare" to break into.

As far as "feeling safe" behind brick walls in Haven... that's because they were cheap and it was entirely too easy to prevent anyone else from ramming into your village. That's why the game degenerated as bad as it has over the last year and a half--too much protection. I really don't expect the same issue to crop up in Salem, but it's possible.


Ah, thank you for the information, that is nice :)

And i must admit the brick walls were a little too easy to get in Haven. And the impossible to break in "vaults" in Haven were a little bit ridiculous ;)
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Re: RAGERS of the lumberwood, an uplifting tale of natural s

Postby sabinati » Tue Sep 11, 2012 5:47 pm

"if we had better defences this would never happend. and a change to fight back (murder). btw with defences i mean a kid of better walls that you need a tool for to be destroyed" - Sun Tzu © Art of War
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