(JAMESTOWN) Captain James must die!

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Re: (JAMESTOWN) Captain James must die!

Postby Darwoth » Fri Jul 12, 2013 11:23 pm

everyone on jamestown will have a chance to join my army/alliance when i form it which will be soon.
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Re: (JAMESTOWN) Captain James must die!

Postby RuneNL » Fri Jul 12, 2013 11:31 pm

Darwoth wrote:everyone on jamestown will have a chance to join my army/alliance when i form it which will be soon.


And fat and strong your army will be. JT is full of ripe fruit and Darwoth is its farmer.
Will you accept farmers, diggers and builders in your army?
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Re: (JAMESTOWN) Captain James must die!

Postby Darwoth » Fri Jul 12, 2013 11:41 pm

RuneNL wrote:
And fat and strong your army will be. JT is full of ripe fruit and Darwoth is its farmer.
Will you accept farmers, diggers and builders in your army?



yes, every army needs engineers and logistical support.
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Re: (JAMESTOWN) Captain James must die!

Postby morck4 » Sat Jul 13, 2013 1:02 am

Would you make a trial to get into the army? And then baptize the people that become part and rename them (Dressed as a Pope with a Halbert)? Will u force then to use a uniform? I hope you make it harder to join the Darwoth Army, like a tournament for pvp chars, were the loser will end killed and the winners get the chance to join.
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Re: (JAMESTOWN) Captain James must die!

Postby Darwoth » Sat Jul 13, 2013 1:10 am

there will be different ranks within the army to allow for a separation/distinction between casuals and more "core" members.

the army is a small part of some BIG THINGS i am planning on jamestown that will hopefully put new vigor into the server, just have not fleshed it all out yet so havent made a post.
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Re: (JAMESTOWN) Captain James must die!

Postby morck4 » Sat Jul 13, 2013 1:16 am

Darwoth Antz Farm Coming Soon....
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Re: (JAMESTOWN) Captain James must die!

Postby DarkNacht » Sat Jul 13, 2013 1:19 am

Darwoth wrote:there will be different ranks within the army to allow for a separation/distinction between casuals and more "core" members.

the army is a small part of some BIG THINGS i am planning on jamestown that will hopefully put new vigor into the server, just have not fleshed it all out yet so havent made a post.

This better be more than you just trying to make a Tribe 2.0.
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Re: (JAMESTOWN) Captain James must die!

Postby Darwoth » Sat Jul 13, 2013 1:28 am

DarkNacht wrote:This better be more than you just trying to make a Tribe 2.0.



you will have to tune in next week at the same bat time on the same bat channel to find out!

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Re: (JAMESTOWN) Captain James must die!

Postby Sinnerman » Sat Jul 13, 2013 9:43 am

Darwoth wrote:everyone on jamestown will have a chance to join my army/alliance when i form it which will be soon.


Fearless Darwoth scared? :lol:
He can no longer cope alone? :lol:

Captain James

Blood will be shed
Lives will be lost
People will be devastated

https://www.youtube.com/channel/UC7pLo3IPKI0fD4ZqIXe2hPg
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Re: (JAMESTOWN) Captain James must die!

Postby Darwoth » Sat Jul 13, 2013 9:50 am

more like i have killed off all of the competition or anyone that is likely to be a threat for the forseeable future so instead of looting the last 2 boxes of humus on the server going to try something else.

ill use a low stat character matching yours to lead my army into battle so its fair if you wish to rally your troops in open combat upon the jamestown green.
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