(JAMESTOWN) Captain James must die!

Forum for In-Game politics, relations and matters of justice.

Re: (JAMESTOWN) Captain James must die!

Postby jjplay175 » Thu Jul 11, 2013 10:48 pm

Darwoth wrote:i was unaware of this new political development, you must apply for asylum within the jamestown capital before i can consider your request. failure to do so in a timely manner will result in you being found guilty of espionage and sentenced to death.


Then i shall <3

also i'm standing outside the church but i won't stand there for ever >-<
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Re: (JAMESTOWN) Captain James must die!

Postby DarkNacht » Fri Jul 12, 2013 4:18 am

Darwoth wrote:i was unaware of this new political development, you must apply for asylum within the jamestown capital before i can consider your request. failure to do so in a timely manner will result in you being found guilty of espionage and sentenced to death.

Darwoth, you need to work on cleaning up Jamestown, first the pirates running around stirring up ****, now jj, and the other day I found a PVP guild claiming that they are raising army and glutting up to "stir **** up and try to gain some power". Many people are no longer afraid of you and think they can take over entire sections of the server.
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Re: (JAMESTOWN) Captain James must die!

Postby Thor » Fri Jul 12, 2013 7:10 am

****, more outlaws. Just what I needed.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
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Re: (JAMESTOWN) Captain James must die!

Postby Darwoth » Fri Jul 12, 2013 6:02 pm

DarkNacht wrote:
Darwoth wrote:i was unaware of this new political development, you must apply for asylum within the jamestown capital before i can consider your request. failure to do so in a timely manner will result in you being found guilty of espionage and sentenced to death.

Darwoth, you need to work on cleaning up Jamestown, first the pirates running around stirring up ****, now jj, and the other day I found a PVP guild claiming that they are raising army and glutting up to "stir **** up and try to gain some power". Many people are no longer afraid of you and think they can take over entire sections of the server.


here ya happy?

viewtopic.php?f=6&t=7133&start=270#p89120


that pvp guild is probably a few guys from darkfall that are playing on the server headed up by a friend of my guild, as such those folks (long as they stick around long enough to get mid/end game) are most likely going to be the first members of the upcoming army i will be building in the near future.
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Re: (JAMESTOWN) Captain James must die!

Postby morck4 » Fri Jul 12, 2013 7:09 pm

Darwoth wrote:that pvp guild is probably a few guys from darkfall that are playing on the server headed up by a friend of my guild, as such those folks (long as they stick around long enough to get mid/end game) are most likely going to be the first members of the upcoming army i will be building in the near future.

Darwoth Confirmed Zerg. Can i be part of your army?
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Re: (JAMESTOWN) Captain James must die!

Postby DarkNacht » Fri Jul 12, 2013 8:03 pm

morck4 wrote:
Darwoth wrote:that pvp guild is probably a few guys from darkfall that are playing on the server headed up by a friend of my guild, as such those folks (long as they stick around long enough to get mid/end game) are most likely going to be the first members of the upcoming army i will be building in the near future.

Darwoth Confirmed Zerg. Can i be part of your army?

Tryouts for Darwoths army include a fight to the death and solo raiding a town.
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Re: (JAMESTOWN) Captain James must die!

Postby morck4 » Fri Jul 12, 2013 8:13 pm

That can be arrange Afk players kill and abandon towns raids ¦] .
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Re: (JAMESTOWN) Captain James must die!

Postby DarkNacht » Fri Jul 12, 2013 8:15 pm

morck4 wrote:That can be arrange Afk players kill and abandon towns raids ¦] .

I did not say any kill or any town.
Darwoth, you should start doing this. Every time someone wished to join you, find a scent of a raider and tell then to track the person down and kill them, if they succeed take them to a town and tell them to raid it.
The final test could be a fight agaist you just for fun. :twisted:
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Re: (JAMESTOWN) Captain James must die!

Postby morck4 » Fri Jul 12, 2013 8:39 pm

DarkNacht wrote:if they succeed take them to a town and tell them to raid it.

That would be hard cause there is less than 5 towns in jamestown xd.
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Re: (JAMESTOWN) Captain James must die!

Postby DarkNacht » Fri Jul 12, 2013 9:18 pm

morck4 wrote:
DarkNacht wrote:if they succeed take them to a town and tell them to raid it.

That would be hard cause there is less than 5 towns in jamestown xd.

There are more than 5 active towns within 30 mins of my base, you just don't explore very much.
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