staxjax wrote:I'm sure you guys are the experts about how not to leave scents. I'll give you a refresher anyways: Get a pclaim set up on somebodies vclaim, and raid/destroy/pillage all the while leaving no scents.
Ikpeip wrote:T0ne wrote:Dallane wrote:Further proof that the siege system needs vast improvements for defenders
The truth.
Good afternoon,
You claim the siege system needs vast improvements for defenders, because of the Tribe's consistent and continual success in assaulting defended positions (Terribad Cove, Blame PmP, Land of Confusion, Jamestown, Connorsville, Brest Fortress, Brest Fortress II, Goldrush, Blossom Paradise, Darkest Afrikaa, and Time Paradox - I omit here towns sieged where defenders did not present themselves). This position is one of ignorance, bred by inexperience. You fail to account for the Tribe's superior logistics, tactics, teamwork, and general competence. Consider two facts:
-Since defences were buffed in January, no Tribal Asset has been successfully assaulted.
-Sieges against towns are so logistically and tactically challenging that only one faction across all three servers executes them successfully routinely.
If the odds were stacked against the defenders, sieges would be far more commonplace. The truth is that defenses give excessive disadvantages to a raiding force. I will repeat here an offer I have made elsewhere - assault a Tribal vault, and I will defend with a force 1/3 the strength of what you assault with. Back up your empty words.
Faithfully,
-Paul the Paymaster
Procne wrote:Uhm, the question is in what way are defences supposed to be balanced. Should they be balanced so that single person should be able to defend against an organized group with very high humours?
I don't think so. And I don't think example of MM serves as any kind of argument here. There is a bunch of them, they have high humours and lots of time. As a faction they should be able to raid anything where defenders cannot match their numbers.
The fact they are the only faction on Plymouth makes this server effectively dead, true. But I don't think it would be fair if mechanics were tweaked so that single person can effectively defend himself from such faction.
Procne wrote:Uhm, the question is in what way are defences supposed to be balanced. Should they be balanced so that single person should be able to defend against an organized group with very high humours?
I don't think so. And I don't think example of MM serves as any kind of argument here. There is a bunch of them, they have high humours and lots of time. As a faction they should be able to raid anything where defenders cannot match their numbers.
Procne wrote:The fact they are the only faction on Plymouth makes this server effectively dead, true. But I don't think it would be fair if mechanics were tweaked so that single person can effectively defend himself from such faction.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
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