MM Episode X: A Time Paradox to No Paradox

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Re: MM Episode X: A Time Paradox to No Paradox

Postby clouddog » Wed Jun 12, 2013 7:49 pm

Claeyt wrote:
Ikpeip wrote:
Claeyt wrote:I can confirm that he does have this base because he revealed it in negotiations over me buying his Stall on Plymouth if/when he quit Salem. I don't know the name of it or where it is, tho.

Good morning,

Well if he said it during negotiations, it must be true!

Faithfully,

-Paul the Paymaster

Actually, i don't think he was lying, he wasn't trying to sell the base just the stall. I have no idea how big it was, but it was pretty clear he had some sort of base somewhere. With Cloudog back as well, maybe there's actually a rebellion again. :D


im not aginst anyone or with anyone special, i do what i do but to be honest iam to lazy to rebel.
Only ones i would say im "with" or helping would be my rl friends.
We never left, We just lay low and the lower we lay we stay connected and make dough.
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Re: MM Episode X: A Time Paradox to No Paradox

Postby twram » Wed Jun 12, 2013 7:54 pm

Thanks for video
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Re: MM Episode X: A Time Paradox to No Paradox

Postby jwhitehorn » Wed Jun 12, 2013 7:56 pm

twram wrote:Thanks for video


You are very welcome. If you are new to Salem you should begin @ Episode I and watch all the way through to X.

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Re: MM Episode X: A Time Paradox to No Paradox

Postby jwhitehorn » Wed Jun 12, 2013 8:48 pm

Claeyt wrote: With Cloudog back as well, maybe there's actually a rebellion again. :D


Threat neutralized.
viewtopic.php?f=6&t=6872

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Re: MM Episode X: A Time Paradox to No Paradox

Postby Dallane » Wed Jun 12, 2013 11:03 pm

jwhitehorn wrote:
Dallane wrote:Further proof that the siege system needs vast improvements for defenders


Further complaints from a player who has failed to raid anything in the last 6 months.

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Not everyone HAS to post raids a few weeks after it happens.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: MM Episode X: A Time Paradox to No Paradox

Postby jwhitehorn » Wed Jun 12, 2013 11:09 pm

Dallane wrote:Not everyone HAS to post raids a few weeks after it happens.


Not to mention the difficulty involved with posting raids that never happened.

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Re: MM Episode X: A Time Paradox to No Paradox

Postby staxjax » Wed Jun 12, 2013 11:14 pm

Just because nobody told you about it does not mean it didn't happen. Believe it or not, there was a day when more people than just you were playing on plymouth, and all the happenings on plymouth did not revolve solely around mm tribe ******.
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Re: MM Episode X: A Time Paradox to No Paradox

Postby jwhitehorn » Wed Jun 12, 2013 11:21 pm

staxjax wrote:Just because nobody told you about it does not mean it didn't happen. Believe it or not, there was a day when more people than just you were playing on plymouth, and all the happenings on plymouth did not revolve solely around mm tribe ******.


The lack of scents, screenshots, witnesses, locations all point to the simple fact that none of you have been brave enough to leave a scent in my lands for almost 6 months. When you do. I will find it. And you will die. It really is that simple.

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Re: MM Episode X: A Time Paradox to No Paradox

Postby Ikpeip » Wed Jun 12, 2013 11:22 pm

T0ne wrote:
Dallane wrote:Further proof that the siege system needs vast improvements for defenders


The truth.

Good afternoon,

You claim the siege system needs vast improvements for defenders, because of the Tribe's consistent and continual success in assaulting defended positions (Terribad Cove, Blame PmP, Land of Confusion, Jamestown, Connorsville, Brest Fortress, Brest Fortress II, Goldrush, Blossom Paradise, Darkest Afrikaa, and Time Paradox - I omit here towns sieged where defenders did not present themselves). This position is one of ignorance, bred by inexperience. You fail to account for the Tribe's superior logistics, tactics, teamwork, and general competence. Consider two facts:

-Since defences were buffed in January, no Tribal Asset has been successfully assaulted.
-Sieges against towns are so logistically and tactically challenging that only one faction across all three servers executes them successfully routinely.

If the odds were stacked against the defenders, sieges would be far more commonplace. The truth is that defenses give excessive disadvantages to a raiding force. I will repeat here an offer I have made elsewhere - assault a Tribal vault, and I will defend with a force 1/3 the strength of what you assault with. Back up your empty words.

Faithfully,

-Paul the Paymaster
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Re: MM Episode X: A Time Paradox to No Paradox

Postby Dallane » Wed Jun 12, 2013 11:30 pm

jwhitehorn wrote:
staxjax wrote:Just because nobody told you about it does not mean it didn't happen. Believe it or not, there was a day when more people than just you were playing on plymouth, and all the happenings on plymouth did not revolve solely around mm tribe ******.


The lack of scents, screenshots, witnesses, locations all point to the simple fact that none of you have been brave enough to leave a scent in my lands for almost 6 months. When you do. I will find it. And you will die. It really is that simple.

Chief PeePooKaKa
MM Tribe


Well you are taking our sloppy seconds on time paradox.
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