Game Development: Every Little... + Development Thoughts

Announcements of major changes to Salem.

Re: Game Development: Every Little... + Development Thoughts

Postby Dallane » Thu Jun 06, 2013 11:46 pm

RonPaulFTW wrote:Please don't wipe

Having played for a couple weeks now (never played HnH) I'd like to offer up a couple thoughts about the long term viability.

1.) Beginner protection for 2 weeks
2.) Safe in game trading among players. You take a 15-20% cut.
3.) Player stalls should be able to buy and sell. Lots more player stalls - and make them turn over more often - maybe cancel lease due to inactivity.
4.) Solution for 2&3 might be a super bazaar stall where players can list stuff for buy/sell only while their character is in boston.
5.) Player town stalls. You take your standard stall cut. This would provide an easy mechanism for established players to recruit n00bs to do work for them (make hay etc...) and pay them. N00bs more likely to play with a clear path up. More likely to restart too.
6.) Some of us have dev experience. Let us help.


:lol: :lol: :lol: :lol: :lol:
all terrible
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Game Development: Every Little... + Development Thoughts

Postby KitKat » Fri Jun 07, 2013 12:11 am

Shizen wrote:This is obviously completely untrue. I could crack that base, as could about 8 other people I can think of off hand, and we're all mid-tier players. CG could merrily waltz through such a base (as you should know), and given the current player base, they represent ~4% of the player base on their own (unless some of them have quit).


Are you on Roanoke? Because I'll set this base up for you and I'd love to watch you crack it.
Image
User avatar
KitKat
 
Posts: 117
Joined: Sun Apr 07, 2013 7:36 pm

Re: Game Development: Every Little... + Development Thoughts

Postby morck4 » Fri Jun 07, 2013 12:16 am

KitKat wrote:
Shizen wrote:This is obviously completely untrue. I could crack that base, as could about 8 other people I can think of off hand, and we're all mid-tier players. CG could merrily waltz through such a base (as you should know), and given the current player base, they represent ~4% of the player base on their own (unless some of them have quit).


Are you on Roanoke? Because I'll set this base up for you and I'd love to watch you crack it.

And then Shizen drop a Vclaim and invoque domain in the 20x20 claim, problem resolve.
morck4
 
Posts: 92
Joined: Sun Nov 11, 2012 4:44 pm

Re: Game Development: Every Little... + Development Thoughts

Postby agentlemanloser » Fri Jun 07, 2013 1:02 am

Dallane wrote:
RonPaulFTW wrote:Please don't wipe

Having played for a couple weeks now (never played HnH) I'd like to offer up a couple thoughts about the long term viability.

1.) Beginner protection for 2 weeks
2.) Safe in game trading among players. You take a 15-20% cut.
3.) Player stalls should be able to buy and sell. Lots more player stalls - and make them turn over more often - maybe cancel lease due to inactivity.
4.) Solution for 2&3 might be a super bazaar stall where players can list stuff for buy/sell only while their character is in boston.
5.) Player town stalls. You take your standard stall cut. This would provide an easy mechanism for established players to recruit n00bs to do work for them (make hay etc...) and pay them. N00bs more likely to play with a clear path up. More likely to restart too.
6.) Some of us have dev experience. Let us help.


:lol: :lol: :lol: :lol: :lol:
all terrible


Actually, these are not all terrible, you bastardly nay-sayer. Consider this mutation of the town stall suggestion:

The current stalls are meant to be long-term, unmanned, and deal in high quantities. However, to streamline the other, informal system that relies on barrels, the developers could introduce several varieties of simple, portable "market stands" into the mix. Such a stand could have anywhere from 4 to 16 available slots, none of which could contain multiple copies of an item (a folding stand constructed from iron and cloth would be superior to the sticks and leather variety). This stand could be carried to town along with one's wares, plopped down, and "manned." In order to discourage thievery or other shady dealings, a player's name would display when one was trading via this system. This is not meant to provide "safe" trading, only more convenient and transparent trading.

As for the "super bazaar," I could see something like an in-game listing being implemented, on some huge Boston board, as I sometimes find the forum a bit immersion-breaking.
User avatar
agentlemanloser
 
Posts: 93
Joined: Thu Mar 14, 2013 7:28 am

Re: Game Development: Every Little... + Development Thoughts

Postby Mereni » Fri Jun 07, 2013 1:12 am

There have been many, many threads about the subject of changing the stalls. Please take this rehash to one of them. You're not suggesting anything new at all.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Game Development: Every Little... + Development Thoughts

Postby Tonkyhonk » Fri Jun 07, 2013 3:10 am

T0ne wrote:I mean none of this as an insult, you guys are very talented, but its very obvious that a game of this nature needs something that the two of you (or any two people) cannot provide without the backing of a team, once again not an insult, but an observation of the situation at hand.

sure it would be nice to have a backing of a team, and paradox probably meant to do so, but they failed and instead messed it up in many ways.
  • the pyramid scheme to start - we all knew it sucked.
  • horrible strategy of key giveaways afterwards.
  • retarded advertising and marketing.
  • officially naming it "crafting MMO" to attract wrong players and yet officially encouraged griefers taking advantages from new players.
  • not prioritizing what the game needed but forcing devs to work on what paradox needed. (not sure as of late, but in the beginning for sure)
  • ultimate "paradox" of moderation rules. (i guess names and natures often agree indeed.)
  • refunding policy and their morals/ethics.
and on and on. there are just too many things paradox have done wrong to support this game, at least in my eyes.
jorb and loftar too did stuff i dislike, but they have always been consistent in their own ways, while paradox brought a huge mess of inconsistency into this game to confuse basically everyone. people cannot enjoy playing a game with different sets of rules.

not saying other game companies could have done better, mind you, others might have killed this game much sooner, and im sure paradox tried their best, but as i see it how it is now, what sea tribe needs currently is definitely not some bureaucracy messing them up.
ImageImageImageImageImageImage
User avatar
Tonkyhonk
 
Posts: 761
Joined: Wed Aug 01, 2012 5:06 am

Re: Game Development: Every Little... + Development Thoughts

Postby Claeyt » Fri Jun 07, 2013 3:57 am

L33LEE wrote:
Shizen wrote:This is obviously completely untrue. I could crack that base, as could about 8 other people I can think of off hand, and we're all mid-tier players..


If you think you can walk into a 20+ brazier concentrated base ALONE (from what your statement sounds like) in a 20x20 tile area, behind a stone wall and destroy the base, your either hacking the game or have 2000+ Black bile, which i would love to see you prove either one.

Either way, your statement clearly shows you are a complete *******, and have no clue how brazier damage really works or what your talking about.

We shall call this, colesie syndrome.

*Points you towards the 99.99%*

Although I have not doubt you could make a 20 brazier base in say a week or two of constant play, how in the hell do you make 80 iron for the braziers, glutton up over 50 and build the base in 20-30hrs from scratch with a brand new alt? That makes no sense.

As for breaking into it, yes, that would be tough for anyone.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Game Development: Every Little... + Development Thoughts

Postby Yourgrandmother » Fri Jun 07, 2013 4:02 am

After a while getting to know L33LEE you start to understand his own system of measurement.

Oh and no one sub 300 biles is tanking 35BB/second while destroying a wall/brazier x20.
Yourgrandmother
 
Posts: 548
Joined: Thu Nov 08, 2012 12:34 am

Re: Game Development: Every Little... + Development Thoughts

Postby Claeyt » Fri Jun 07, 2013 4:06 am

Yourgrandmother wrote:After a while getting to know L33LEE you start to understand his own system of measurement.

Oh and no one sub 300 biles is tanking 35BB/second while destroying a wall/brazier x20.

:D :lol: :D :lol:
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Game Development: Every Little... + Development Thoughts

Postby n0kturnal » Fri Jun 07, 2013 5:14 am

Dallane wrote:
RonPaulFTW wrote:Please don't wipe

Having played for a couple weeks now (never played HnH) I'd like to offer up a couple thoughts about the long term viability.

1.) Beginner protection for 2 weeks
2.) Safe in game trading among players. You take a 15-20% cut.
3.) Player stalls should be able to buy and sell. Lots more player stalls - and make them turn over more often - maybe cancel lease due to inactivity.
4.) Solution for 2&3 might be a super bazaar stall where players can list stuff for buy/sell only while their character is in boston.
5.) Player town stalls. You take your standard stall cut. This would provide an easy mechanism for established players to recruit n00bs to do work for them (make hay etc...) and pay them. N00bs more likely to play with a clear path up. More likely to restart too.
6.) Some of us have dev experience. Let us help.


:lol: :lol: :lol: :lol: :lol:
all terrible


Let's hear your ideas, ********.

edit: 69th post
n0kturnal
 
Posts: 71
Joined: Tue Mar 12, 2013 3:29 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 261 guests

cron