Potjeh wrote:Only allow one of each food type to be gluttoned per humour event.
sabinati wrote:Potjeh wrote:Only allow one of each food type to be gluttoned per humour event.
extreme diminishing returns would probably be better there
Mereni wrote:sabinati wrote:Potjeh wrote:Only allow one of each food type to be gluttoned per humour event.
extreme diminishing returns would probably be better there
Kinda like the skill system? Which works really very well and encourages use of varied inspirationals.
Potjeh wrote:Yeah, but I reckon they wouldn't make them extreme enough. Can't go wrong with just disallowing it. Besides, this eliminates pointless note keeping, you wouldn't have to worry if you'll waste good food because you ate some of it before and forgot about it.
jorb wrote:belgear wrote:So you just fancy the Masonic name.
As nefarious heresies go its an easy one to poke fun at.
Yourgrandmother wrote:Please remove the following moderators:
MagicManICT
colesie
Potjeh
They show nothing but negativity towards Salem and are a bad first impression to new players. Moderators who are politically motivated and show bias such as these 3 should also not be in any position of power.
That is all.
mdm20 wrote:If your goal is to have a game with a lot of people playing, permanent death is very bad idea. This will generally be your new player cycle
1. create character
2. spend some timing figuring out how things work, raise some proficiencies, gluttony a bit, build some stuff
3. get killed
4. never play again
I think you need to have some way to protect the new players so they stick around long enough to care about the game. Maybe have a month long no-kill period. Or maybe make pk-ing an opt in process, so some people can play peacefully, if they choose to. I'm sure there are other good ideas around.
I also think there needs to be more stuff to do in the end-game. Killing each other is probably not that great for player retention either.
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