Salem - Future

Announcements of major changes to Salem.

Re: Salem - Future

Postby jwhitehorn » Thu Jun 06, 2013 12:56 am

Darwoth wrote:fear not folks, chief and i have partnered up to create our new game development studio "darkenbane company" and are ready to make an offer on salem should jorb and loftar wish to bow out.


DarkenBane Company:
Not the Studio Salem Deserves.... But the Studio Salem needs right now.

Upcoming Patch Features (Should DarkenBane Company prevail):
#1: Upon finishing your tutorial @ the docks your character will be ported straight to The Reservation (Plymouth) or a small Cage Darwoth made (Jamestown).

#2: Roanoke will be shut down.

#3: Yourgrandmother will be named Moderator

#4: Alchemy pack will be placed on Salem Store (soon).

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Re: Salem - Future

Postby morck4 » Thu Jun 06, 2013 12:58 am

Darwoth wrote:fear not folks, chief and i have partnered up to create our new game development studio "darkenbane company" and are ready to make an offer on salem should jorb and loftar wish to bow out.

Yeah we can imagine how you are gonna pay them.
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Re: Salem - Future

Postby jwhitehorn » Thu Jun 06, 2013 1:02 am

That payment was merely the "Good Faith Deposit". The Great Spirit has needs that us mortals could never have imagined. Needs that keep me up at night and shall never allow me to be the same again. It will all be worth it as soon as DBC goes public an offers our IPO.

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Re: Salem - Future

Postby Jalpha » Thu Jun 06, 2013 1:09 am

KitKat wrote:
Darwoth wrote:the only purpose of a wipe would be a temporary hype/population boost that could be achieved in a multitude of other ways (like fixing the game), whatever they end up doing it would just be nice for them to decide sooner rather than later and let everyone know so that those of us who have less than zero interest in restarting for the dozen and a half time in salem or haven can go play something else, the only reason i even started playing salem again after they wiped last time is because of the whole "we are planning no further wipes!" deal, i am not 14 years old or some minimum wage jerkoff so the time i invest into a game has real and measureable tangible value to me as it is time i could have invested in my business or other leisurely pursuits instead.


I can agree with everything you said, but I can't agree with is 3 giant servers with less than 40 people playing on them.


The servers aren't giant, they are really quite small compared to HnH. I don't think there is the population to support three servers atm however it's rather difficult to go back...
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Re: Salem - Future

Postby Darwoth » Thu Jun 06, 2013 1:10 am

morck4 wrote:
Darwoth wrote:fear not folks, chief and i have partnered up to create our new game development studio "darkenbane company" and are ready to make an offer on salem should jorb and loftar wish to bow out.

Yeah we can imagine how you are gonna pay them.
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the coffers of DBC are deep friend, we raid irl.

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Re: Salem - Future

Postby Argost » Thu Jun 06, 2013 1:17 am

I wish you two luck. Would love to see a wipe to get everyone back on equal terms. Will be interesting to see what develops here.
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Re: Salem - Future

Postby KitKat » Thu Jun 06, 2013 1:19 am

Jalpha wrote:The servers aren't giant, they are really quite small compared to HnH. I don't think there is the population to support three servers atm however it's rather difficult to go back...


My point was they are just way to big for the amount of people currently playing. Doesn't matter what game you compare it to. The point is 3 servers for the amount of people playing is just to much.
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Re: Salem - Future

Postby Banok » Thu Jun 06, 2013 1:36 am

*DISCLAIMER* i'm quite drunk as writing this. spelling checking tho

This is really sad and unexpected. I can't believe paradox pulled out. I mean surely paying 2 developers salaries was a very small ***** fee compared to most game development.

Claeyt wrote: Salem is so much more than HnH in some ways but also less.

So true. playing hnh again makes this so aparent. some things I much prefer in salem over hnh but vice versa. I feel like combined they could make a epic game, but I guess its a matter of opinion. for me vaugely:

combat: salem > haven. haven may have more depth but seems unnecessarily complicated and I prefer twitchy skill based salem combat. where reactions etc. are important not just stat levels.

AI: salems is MILES ahead of haven. hunting in haven some retarded **** where you block in with signs, can kill hardest mob at lowest level with sling and abusing twitching bad AI. fighting monsters in salem is actually pretty ***** cool, also to do with ^ above combat.

food leveling: I prefer the FEP system overall to salems gluttony, can do it much more relaxed manor. but stamina ddraining to level up in haven is retarded.

leveling: I think salem's inspirational system has slight edge over havesn curios in most ways. its more deep, less alt-able but also as a result to the latter much more grindy.

transport: invisible motor boating in haven is kind of stupid, I think salems vastly reduced teleporting and transport could have worked very nicely if they addded in horses much earlier. should have been an absolutely priority. as it is I think haven is simply more fun, getting around in salem without mounts is just too dull, especially with impassible cliffs sometimes stretching for miles.

anyways just a quick overview of salem vs haven. I'm sure i could come up with more detailed write up when sober.
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Re: Salem - Future

Postby belgear » Thu Jun 06, 2013 2:18 am

I am excited to see where this leads.
Just put snake-skulls on the cash shop for 5 bucks. You will make so much money :P
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Re: Salem - Future

Postby colesie » Thu Jun 06, 2013 2:31 am

Darwoth wrote:fear not folks, chief and i have partnered up to create our new game development studio "darkenbane company" and are ready to make an offer on salem should jorb and loftar wish to bow out.

Lmao
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