uuhan wrote:loftar wrote:There, the hoster now claims to have fixed the issue. All the details I got from them was that their network was "loaded", though, so I'm afraid I don't have more than that to tell you. Hopefully it's working now again, at least.

THX
A small number of open file descriptors (sockets) can significantly reduce both the performance of an Internet Server and the load that workload generator like httperf can generate. This is meant to provide some information about how to increase the limits on the number of open file descriptors (sockets) on Linux. Note: the actual numbers used below are examples. The numbers you should use will depend on weather you are modifying a system that will be used as a client or a server and the load being generated. In this example we increase the limit to 65535.
Network issues as described is due to the fact the game is unable to cleanup dead sockets. I have the code to fix this issue in C++ if the development team is interested. It polices the dead sockets and removes them to free up dead child sockets
Each registered file descriptor costs roughly 90 bytes on a 32-bit kernel, and roughly 160 bytes on a 64-bit kernel.
If the code is unix based this command and illustrate that when the problem is occurring.
#cat /proc/sys/fs/file-max
This is a good document to describe the limitation.
https://cs.uwaterloo.ca/~brecht/servers/openfiles.htmlGuaps