Grandmother Unchained

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Re: Grandmother Unchained

Postby Dallane » Thu May 30, 2013 4:09 pm

ElCapitan1701 wrote:
Dallane wrote:
ElCapitan1701 wrote:Salem`s world needs to be consensual pvp only. There should be large areas where very rare ressources are located, which are open pvp. This could be in center of map, or there could be more smaller areas....so most players could play Salem in a secure way, doing what they want and buy those ressources in cities. If you do want to be a top player, earning a lot of money etc. you need to go to those areas, risking your life and do pvp. As a reward you can harvest those ressources and trade them to cities, or sell them in your own city.
'

lol here we go again. When are you going to learn that this will never happen? Go play wow or something


How do you suggest getting player numbers up?


Making the game less of a grind with more features as they intend to do at least on the feature part for 1 example.

Its painfully obvious esp with the purity "fix" that pvp isn't the reason players are leaving.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Grandmother Unchained

Postby martinuzz » Thu May 30, 2013 4:18 pm

I think another main issue is how hard it is to find people to form a town with.
It's too easy to be destroyed from inside, and lose months of work.
I think the following 2 quickfixes would really increase playability, and get more people to play and stay:

- extend village authority management. Separate labour tasks from destruction. In other words, make vandalism authority only influence true acts of vandalism, and make a separate allowance option for things like lighting coal clamps.

- make rescources range from 10-20% in the wild, instead of 0-10%. This will allow new players to reach 'mid stage' or whatever you'd like to call it easier, without having to stare at 0.01 increases in compost purity per tree generation for 2 months. Better pots, better trees, better worms. It will shorten the grind to mid stage.
Did Claeyt shut up yet?
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Re: Grandmother Unchained

Postby Dallane » Thu May 30, 2013 4:51 pm

martinuzz wrote:I think another main issue is how hard it is to find people to form a town with.
It's too easy to be destroyed from inside, and lose months of work.
I think the following 2 quickfixes would really increase playability, and get more people to play and stay:

- extend village authority management. Separate labour tasks from destruction. In other words, make vandalism authority only influence true acts of vandalism, and make a separate allowance option for things like lighting coal clamps.

- make rescources range from 10-20% in the wild, instead of 0-10%. This will allow new players to reach 'mid stage' or whatever you'd like to call it easier, without having to stare at 0.01 increases in compost purity per tree generation for 2 months. Better pots, better trees, better worms. It will shorten the grind to mid stage.


terrible, just no
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Grandmother Unchained

Postby martinuzz » Thu May 30, 2013 9:26 pm

Why? Because you wouldn't be able to put spies into cities and destroy them from within anymore?
Did Claeyt shut up yet?
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Re: Grandmother Unchained

Postby FutureForJames » Thu May 30, 2013 9:28 pm

martinuzz wrote:Why? Because you wouldn't be able to put spies into cities and destroy them from within anymore?


You are talking to a player who got his whole town destroyed that way, so I doubt your new argument will compell Dallane to change his mind. :)
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Re: Grandmother Unchained

Postby colesie » Thu May 30, 2013 9:51 pm

FutureForJames wrote:
martinuzz wrote:Why? Because you wouldn't be able to put spies into cities and destroy them from within anymore?


You are talking to a player who got his whole town destroyed that way, so I doubt your new argument will compell Dallane to change his mind. :)

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Re: Grandmother Unchained

Postby martinuzz » Thu May 30, 2013 10:33 pm

I still don't see any arguments why extending authority management to separate vandalism from coalclamp lighting is a 'terrible idea'.
It would make recruiting new village members safer.
Did Claeyt shut up yet?
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Re: Grandmother Unchained

Postby Dallane » Fri May 31, 2013 12:37 am

martinuzz wrote:I still don't see any arguments why extending authority management to separate vandalism from coalclamp lighting is a 'terrible idea'.
It would make recruiting new village members safer.


I was talking about your **** idea for purity. I assumed that the obvious
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Re: Grandmother Unchained

Postby Darwoth » Fri May 31, 2013 6:25 am

martinuzz wrote:Why? Because you wouldn't be able to put spies into cities and destroy them from within anymore?



the ability to do this is a small (yet significant) part of what makes this game good and separates it from others, options.

properly screen your members and you wont have a problem with sabotage, properly design your town you wont either.
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Re: Grandmother Unchained

Postby martinuzz » Fri May 31, 2013 9:45 am

Darwoth wrote:the ability to do this is a small (yet significant) part of what makes this game good and separates it from others, options.


I guess we have to agree to disagree on that point, my good chap.
IMO, this is what drives away a significant part of playerbase.

Darwoth wrote:properly screen your members and you wont have a problem with sabotage,


How, by reading their forum posts?

Darwoth wrote: properly design your town you wont either.


That's not possible when every member needs to get vandalism rights to be able to do the most basic work tasks.
Did Claeyt shut up yet?
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