Grandmother Unchained

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Re: Grandmother Unchained

Postby L33LEE » Thu May 30, 2013 12:49 am

Game needs x10 more creature types.
Game needs Random "Cave entrance" spawns, with creatures inside, with reward chest at the end with random stuff inside.
Game should have "random encounters" in more general respect to non creature types but intractable npcs which you can trade with or even kill, have chance to sell rarer items like snake skulls in exchange for something in the local area giving you time to go collect it, after the map tile unloads, they are gone.

It needs more world interactive aspects imho, just like what i mentioned above.
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Re: Grandmother Unchained

Postby Spazzmaticus » Thu May 30, 2013 1:13 am

colesie wrote:Change the influence bar to 25% increase per harvest while making the drop on other bars slightly less and remove hay/lime buffs. Then, have plenty increase as you go up in tiers. Leave Coal speed for people who want to grind their fields hard but remove other bonuses.
You'll have to rotate your crops more often to keep the influence but you'll save on gathering hay and porting lime (which shouldn't even be a thing in the first place).

Hay and lime spamming is a pretty redundant mechanic. Personally I'd rather see greater base values with steeper diminishing returns, e.g the first hay giving 200%, the second 50% and at about 5 fertilizer you get basically nothing for your effort. That should apply not just to hay but to all fertilizer, of course. Keep the way the system is now but give less incentive to mass grind things and more to being selective and thoughtful in your farming.
That way you can farm away casually for a steady yield or put a little more time and effort into it for a better payoff. If there is no way to really influence crops the whole farming mechanic gets pretty stale.
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Re: Grandmother Unchained

Postby Claeyt » Thu May 30, 2013 1:42 am

KitKat wrote:The permanent damage really isn't that bad. It's effects on 100 humored characters would be even less drain than a titan. I think it's very balanced an fair. However the amount of damage they do when grouped up is ridiculous. If you were to crash while trying to take out braziers you can pretty much say good bye to your character. Something needs to change otherwise people sub 200 will not be able to even get passed walls let alone reach the braziers to try and disable them. It's just not going to happen. As far as splash damage goes on walls I think its fine. Maybe make walls a little bit stronger but the idea was to stop people from building 8+ walls around their base that's not how the dev's meant the game to be. You can still wall stack if you are smart about your placement by the way.

So what I'm hearing from you is maybe up the Perma-damage a bit, but lower the actual damage. I always figured the perma-damage would be the tough one for you guys. I mean, every point lost would be like a shed of good food to regain, while the regular damage could just be a pile of crap food to regain, right? Also if you're knocked out after crashing can't your team just send you home? You'd lose a couple hours of walk time but you wouldn't die would you? Or can't you send someone home on someone else's claim?

What I'd like to see with splash is off claim splash hits starting up the braziers and hitting people who are in range not just those that attack claimed walls.


KitKat wrote:As for everything else you said the point we are making is that you can catch up, It's not impossible. We may have an advantage with time we invested in the game but well we earned it. Same goes for anyone else that's on our level. The people who played pre-purity nerf that didn't make it to titan status I don't think they will ever. They had so much time to do it and they didn't. Now they made it so much easier I'm interested to see what people can do. I wanna see more people with success in this game (I'm rooting for a lot of the new towns to do great). I think Yourgrandmother does as well and that's the point hes trying to make.

Really, not many people are complaining about it much anymore. We haven't had a good blowout about the Purity nerf in awhile on the forums. Proficieny bumps and Tiered food stopped alot of us from complaining about it anymore. I think people realize now that we're going to have tiered food with a cap of around 50% purity or something around there with the bins. I just don't think it's as easy with the tiered food to glutton. Impossible might have been to strong a word. It was impossible before tiered foods, but now maybe not. But it's still harder in my opinion.

Taking the high tiered 'Windy Pooh' as an example with it's 227.5 phlegm: You'd only have a 23% chance of hitting that number, while a 50% pie would have been a similar phlegm hit overall and with a much higher % directed chance for the best hit. I only ever got up to around 60% plants and bought my way to purity, but I ground up some. I remember how nice those specific pies were. Tiered food is a messy glutton and I think harder to make it to 500-1000, but it's complicated and up in the air as to what they're going to do next to food. We could see purity nails. We already have 16% boards being sold in the market. The dev's have stated that the tiered food numbers aren't fixed. Who knows what's going to happen with food.

Honestly, you and grandma and the gang are the main reason these big new peaceful, non-raiding towns are having the success they're having on Roanoke. Thanks from the whole server (Sorry Potjeh). I still think that if the CoD ever comes back that they'd take half these towns down in a month. Braziers, folks, just because they look bad in your flower gardens doesn't mean you'll never need them. :lol: Some of these towns think just because the Candy Gang is protecting the server and peace reigns throughout Roanoke it means they can build a massive town with only 20 braziers.

Darwoth in his own way, with his "harvesting the population" method :lol: and of course the Tribe are doing it differently but with similar results. It's actually interesting to see how the servers are progressing with the different power structures in place and how safe each of them have actually become. Raiding is way down, for now.
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Re: Grandmother Unchained

Postby KitKat » Thu May 30, 2013 2:37 am

Claeyt wrote:So what I'm hearing from you is maybe up the Perma-damage a bit, but lower the actual damage. I always figured the perma-damage would be the tough one for you guys. I mean, every point lost would be like a shed of good food to regain, while the regular damage could just be a pile of crap food to regain, right? Also if you're knocked out after crashing can't your team just send you home? You'd lose a couple hours of walk time but you wouldn't die would you? Or can't you send someone home on someone else's claim?

What I'd like to see with splash is off claim splash hits starting up the braziers and hitting people who are in range not just those that attack claimed walls.


The higher your biles are the more permanent damage you take. Because I'm the baby of the group I drain a lot less than they do. Also we use good food to regain regular damage to. Crap food would take far to long to regain our stats back. When you are in a raiding situation you can't afford to spam 0% colewort you need something bigger. It's just to much effort. Also if you're knocked out after crashing you are *****. Their is just no other way of saying it to be honest. You can only send someone home knocked out on a claim if you yourself owns it. So if we crashed on an enemies base we are stuck for 24 hours or maybe even longer if the crimes are big enough. Pretty much saying good bye to the character.

I can agree with off claim splash hits however I also think its fine with the way it is because it is something very easily avoidable. Just move your claim past your walls and you will not have this problem. It's a very simple fix.
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Re: Grandmother Unchained

Postby darnokpl » Thu May 30, 2013 9:51 am

Dallane wrote:
darnokpl wrote:
Potjeh wrote:The problem is that getting there is incredibly boring, though.


True if you play alone.



Even playing with a group its boring as all hell. There is zero depth to the game other then how much food you can eat, planting trees, chopping trees, coal and brazier making.


But raiding in group is fun :) farming, mining, boulding etc etc and grind is only way to get there right now.
I can agree that we could have more specific temporary roles, so people would want to team up more :| right now we have to make lots of work to get anything, but that makes us feel like "I need to put huge work and get little reward" instead of "I do my job better and town gets progress faster".
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Re: Grandmother Unchained

Postby Dallane » Thu May 30, 2013 3:42 pm

Raiding isn't even that fun tho. Majority of the time you could of just made the items with less effort then raiding them.
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Re: Grandmother Unchained

Postby ElCapitan1701 » Thu May 30, 2013 3:54 pm

Kandarim wrote:
ElCapitan1701 wrote:Every casual player getting the impression that something from op does matter will instantly quit playing Salem as there is no chance someone with rl will ever be able to play salem on a competitve way.


which is the case for any game I know of. If the other guy spends twice as much time on Salem as you do, why do you expect to be able to compete with him? I don't spend a lot of time on Salem (although it has picked up a bit lately :) ), but I fully understand that means I will never be a top player. I also don't care.


Well, in any other MMO you don`t need to care as it has no significant impact on you, if there are players playing 24/7 or spending a lot of money and you don`t. You still can do your content, and play your way. But in Salem those other guys kill you or destroy your way of playing the game. So this is important.

Also, all MMOs I know do have a level cap. And reaching this maxlevel gets easier with every mmo generation, so this is no problem for any casual player. Only content you can`t do is raids in hardcore/hero mode, which are not necessary. In Salem there is no content you can do. Either you are competitive, than you can do everything, or you are not competitve and you can do nothing (or you will lose everything...). That is Salems core problem.

Salem`s world needs to be consensual pvp only. There should be large areas where very rare ressources are located, which are open pvp. This could be in center of map, or there could be more smaller areas....so most players could play Salem in a secure way, doing what they want and buy those ressources in cities. If you do want to be a top player, earning a lot of money etc. you need to go to those areas, risking your life and do pvp. As a reward you can harvest those ressources and trade them to cities, or sell them in your own city.
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Re: Grandmother Unchained

Postby Dallane » Thu May 30, 2013 3:55 pm

ElCapitan1701 wrote:Salem`s world needs to be consensual pvp only. There should be large areas where very rare ressources are located, which are open pvp. This could be in center of map, or there could be more smaller areas....so most players could play Salem in a secure way, doing what they want and buy those ressources in cities. If you do want to be a top player, earning a lot of money etc. you need to go to those areas, risking your life and do pvp. As a reward you can harvest those ressources and trade them to cities, or sell them in your own city.
'

lol here we go again. When are you going to learn that this will never happen? Go play wow or something
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Re: Grandmother Unchained

Postby FutureForJames » Thu May 30, 2013 3:56 pm

Dallane wrote:
ElCapitan1701 wrote:Salem`s world needs to be consensual pvp only. There should be large areas where very rare ressources are located, which are open pvp. This could be in center of map, or there could be more smaller areas....so most players could play Salem in a secure way, doing what they want and buy those ressources in cities. If you do want to be a top player, earning a lot of money etc. you need to go to those areas, risking your life and do pvp. As a reward you can harvest those ressources and trade them to cities, or sell them in your own city.
'

lol here we go again. When are you going to learn that this will never happen? Go play wow or something


You mean EVE.
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Re: Grandmother Unchained

Postby ElCapitan1701 » Thu May 30, 2013 4:07 pm

Dallane wrote:
ElCapitan1701 wrote:Salem`s world needs to be consensual pvp only. There should be large areas where very rare ressources are located, which are open pvp. This could be in center of map, or there could be more smaller areas....so most players could play Salem in a secure way, doing what they want and buy those ressources in cities. If you do want to be a top player, earning a lot of money etc. you need to go to those areas, risking your life and do pvp. As a reward you can harvest those ressources and trade them to cities, or sell them in your own city.
'

lol here we go again. When are you going to learn that this will never happen? Go play wow or something


How do you suggest getting player numbers up? I don`t know what you are that frightened about? The established players won`t lose anything. They still can do their kill-noobs-thing in a restricted area. That`s where the grown-ups are playing, you know. The rest of us can do our crafting, trading or building things outside those areas...so where is the problem?
Last edited by ElCapitan1701 on Thu May 30, 2013 4:11 pm, edited 2 times in total.
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