darnokpl wrote:iotuegli wrote:mmm good idea... but for alts![]()
i think is better to have 1 action per 10lvl on some profience (like Perennial Philosophy) to get any "queued" action
Of course it is not for mains, but only for working alts![]()
yea nice idea with 1 action per 10lvl prof, but I would suggest to make it like:
every 10 h&n gives you 1 additional tree "to chop down" in queue
every 10 m&m +1 lime/stone/ore boulder you can add to queue (if you shift+dig 5 times on stone or lime spot char will dig 5 boulders while you can go away from comp;)) etc etc (of course while mining ore you risk cave in, while digging stone or lime in opened area you can be killed).
So alt-for-queues would have value to players.
Action queues would be great for building walls (if we get larger inventory space or would be able to point container/boulder from which char should take resources).
Same with filling smelters point coal camps and smelters and char auto fill them (we have pretty nice animals AI, so char-work-AI would be nice and very helpful doing boring stuff for us).
i agree with digging boulders/chopping trees... less building things using a container as storage of goods...
not so much for mines and smelters... they are advanced-game features so i hope they will keep as now ^^
make for your base a better layout and you're ok