Wish you were here

Announcements of major changes to Salem.

Re: Wish you were here

Postby darnokpl » Wed May 29, 2013 8:21 pm

Potjeh wrote:Focus on soak rather than HP skews the actual destruction time too much in favour of humour levels that require ridiculous grind, though. I'd do away with soak completely and buff HP accordingly.


+1, if devs won't do that we always can build houses around HVs ;)

Jalpha wrote:So nice of you to drop by and reassure us all of how difficult raiding is from a raiders perspective Paul. I'm so much more at ease. I see you brought your little puppy along too, always good to see it gushing all over the forums about how wonderful you guys are, it's come to make me do a second take on my opinions of the tribe.


From average stat guy with 2-3 friends raiding I can say raiding can be easy if you bash undefended camps, maybe too much time consuming... crime debuff lasts too long, but it is not fun when there are no people inside camp (unless you like to break other peoples work).

Jalpha wrote:On a more serious note. I don't see how you can possibly claim that raiding is not overpowered without looking ridiculous. Go on, write an essay, because the vast majority doesn't believe you. Straight up defences are so underpowered people have been trying to use "tricks" the whole time to make their bases more defensible. The raider has too many advantages compared to those of the defender.


I have to disagree with this one ^, while raiding empty camps or camps of players that are so called "carebears" (without murder alts) is easy, because they mostly run/logout/write @%#$ and port to roa... raiding camp or town where people created murder alts, even half of your stats and crafted average equipment it is getting hard or even impossible. If you don't use tricks/bugs/spies etc etc then in open combat on enemy claim under brazier fire, going through small hole in wall without ratio 3 vs 1 it is very very hard to destroy even single wall section or brazier.
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Re: Wish you were here

Postby Etherdrifter » Wed May 29, 2013 8:23 pm

Procne wrote:Uhm, damage to structures scales with square root of phlegm. How is it arithmethic?


Etherdrifter wrote:almost arithmetic


Looking at the second order derivative at 50 :

We get the value to be -2.236E-3. Bloody small.

At 100? -7.906E-4

Personally I'd model that as linear since, for all intents and purposes, the rate of change is nearly the same.
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Re: Wish you were here

Postby rustles » Wed May 29, 2013 8:50 pm

Dallane wrote:
rustles wrote:tears


So you wanted to be bounty hunters but didn't put in the time or effort to make combat characters. Sounds like the system works fine for people who want to play it.


They quit after the nerf, it would have been impossible without the recent tier 3 field update, and even then would be pretty hard to do.
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Re: Wish you were here

Postby rustles » Wed May 29, 2013 8:54 pm

martinuzz wrote:Yeah. With 10% purity tier 3 foods you can go quite a long way towards building your own titans. Just takes some effort, just like it took players with higher stats than you effort to get there.
Please stop complaining about old players having enormous advantages. Go browse the stalls, and buy yourself some 15% purity boards, feed up some pythons to 5% using herbs and shrooms, make some compost bins, put your happily bloated worms in the bin and get started on pushing influence on your fields.

I only wish more of the people that are on hold awaiting better times would realize that the new tier foods alleviate a lot of the nerf, and come back to the game. There's so many people MIA.


The closest thing to 15% purity board I have seen to date is one 8% pure birch cutting for 750 silver. I haven't even seen anybody sell humus with purity in stalls.

If you'd be so kind as to direct me to a player selling 15% pure boards I would gladly buy them. You make it sound too easy.
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Re: Wish you were here

Postby Procne » Wed May 29, 2013 9:01 pm

first 50 phlegm increases damage by 22,36
Another 50 by 9,26
Another 50 by 7,1
Another 50 by 6
Another 50 by 5,3
Another 50 by 4,7

Sure, you can approximate it to a linear function but it wouldn't be good until few hundreds. Besides, when doing linear approximation - isn't ratio between first and second derivative more important?
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Re: Wish you were here

Postby Eniac » Wed May 29, 2013 9:44 pm

Fake.
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Re: Wish you were here

Postby Mereni » Wed May 29, 2013 10:05 pm

Jalpha wrote:On a more serious note. I don't see how you can possibly claim that raiding is not overpowered without looking ridiculous. Go on, write an essay, because the vast majority doesn't believe you. Straight up defences are so underpowered people have been trying to use "tricks" the whole time to make their bases more defensible. The raider has too many advantages compared to those of the defender.


Perhaps it is reliance on these "tricks", whatever they are, that is holding you back. Maybe you should try "skill" instead.

The tribe has had no trouble at all defending their base. All it has taken to dissuade any possible raiders has been a well made defensive structure and the absolute certainty that it will be actively defended. Something any populated town should be able to boast.
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Re: Wish you were here

Postby kruskdamangled » Thu May 30, 2013 12:29 am

Mereni wrote:
Jalpha wrote:On a more serious note. I don't see how you can possibly claim that raiding is not overpowered without looking ridiculous. Go on, write an essay, because the vast majority doesn't believe you. Straight up defences are so underpowered people have been trying to use "tricks" the whole time to make their bases more defensible. The raider has too many advantages compared to those of the defender.


Perhaps it is reliance on these "tricks", whatever they are, that is holding you back. Maybe you should try "skill" instead.

The tribe has had no trouble at all defending their base. All it has taken to dissuade any possible raiders has been a well made defensive structure and the absolute certainty that it will be actively defended. Something any populated town should be able to boast.


So people who play badly should be able to do just as well as people who play well?

I don't agree with that.

I don't think someone who makes a bad layout should be invulnerable from attack. Far from it.

I will agree that it should be harder to get into even a bad defense, but you should get something for having the "optimal" layout possible for your location.
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Re: Wish you were here

Postby Jalpha » Thu May 30, 2013 1:58 am

Mereni wrote:
Jalpha wrote:On a more serious note. I don't see how you can possibly claim that raiding is not overpowered without looking ridiculous. Go on, write an essay, because the vast majority doesn't believe you. Straight up defences are so underpowered people have been trying to use "tricks" the whole time to make their bases more defensible. The raider has too many advantages compared to those of the defender.


Perhaps it is reliance on these "tricks", whatever they are, that is holding you back. Maybe you should try "skill" instead.

The tribe has had no trouble at all defending their base. All it has taken to dissuade any possible raiders has been a well made defensive structure and the absolute certainty that it will be actively defended. Something any populated town should be able to boast.


Hey puppy.

You should do your history lessons. The tribes encampments were cleaned out numerous times before the fall of GH. I have seen the defences on some of what the tribe uses as vaults and they are laughable, much less defensive infrastructure than I see on the places they have easily broken into. The problem isn't that it's not possible, the problem is there are too few who are willing to invest time in Salem to unite and do the work that would need to be done.

Think for yourself and stop believing tribal propaganda and you might not come across as being so ignorant.
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Re: Wish you were here

Postby Mereni » Thu May 30, 2013 2:24 am

Jalpha wrote:You should do your history lessons. The tribes encampments were cleaned out numerous times before the fall of GH. I have seen the defences on some of what the tribe uses as vaults and they are laughable, much less defensive infrastructure than I see on the places they have easily broken into. The problem isn't that it's not possible, the problem is there are too few who are willing to invest time in Salem to unite and do the work that would need to be done.

Think for yourself and stop believing tribal propaganda and you might not come across as being so ignorant.


I know all about that. Of course there was a time when the members of the tribe were less experienced in the game and their bases were less well defended. I'm talking about now. I'm talking about how not only has it been easy for the tribe to have adequate defenses, but also all who might want to oppose them are unwilling to put in the massive amount of work required to raid a well defended base coupled with the risks involved in fighting an active defense. Not to mention the difficulty of coordination which you just pointed out.
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