darnokpl wrote:Work queue for characters... shift+right click + chop on few trees would save a lot of time since we have to wait few minutes on boring animation.
Queue length could be larger for more experienced characters (something like labouring for digging?).
loftar wrote:I not like, you not get
Droj wrote:darnokpl wrote:Work queue for characters... shift+right click + chop on few trees would save a lot of time since we have to wait few minutes on boring animation.
Queue length could be larger for more experienced characters (something like labouring for digging?).
wouldn't that encourage some sort of macro-botting?
darnokpl wrote:Droj wrote:darnokpl wrote:Work queue for characters... shift+right click + chop on few trees would save a lot of time since we have to wait few minutes on boring animation.
Queue length could be larger for more experienced characters (something like labouring for digging?).
wouldn't that encourage some sort of macro-botting?
Botters will use bots no matter what, but for casuals it would be (should be imo) interesting option.
iotuegli wrote:mmm good idea... but for alts![]()
i think is better to have 1 action per 10lvl on some profience (like Perennial Philosophy) to get any "queued" action
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